feat(ui): finish retail toolbar controls
Discover all seven panel launchers from their DAT panel-id attributes, route mounted panels through event-driven retained window state, and ghost unavailable panels. Port Use and Examine selection/target behavior with exact Appraise dispatch and retail cursor modes. Co-Authored-By: Codex <codex@openai.com>
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@ -1125,8 +1125,10 @@ implementation patch.
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3. `ToolbarController.HandleDropRelease` uses the shortcut-source restoration
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branch for every source. Fresh inventory drops need the cyclic-right empty-slot
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branch.
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4. Toolbar input actions, seven panel buttons, Use, Examine, mana, and stack
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controls are not fully wired.
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4. **Resolved 2026-07-11:** toolbar input actions, all seven DAT-discovered panel
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buttons, Use, Examine, selected-item mana, and stack controls are wired. Mounted
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panel state follows typed retained-window visibility events; unavailable panels
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are ghosted. The separate ammo-number display remains tracked as AP-101.
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5. `ItemInteractionController.ActivateItem` is a useful orchestration seam, but it
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is not a faithful `UseObject` port: it omits ready/vendor/trade/confirmations,
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the complete `DetermineUseResult` classification, container post-actions,
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