fix(ui): match retail item appraisal semantics
Preserve PublicWeenieDesc hook identity from CreateObject through the item model so hook appraisals suppress sentinel capacities exactly. Use appraisal-only Value and Burden presence, retain AddItemInfo paragraph and authored font-color selection, and port retail lock, page, enchantment, and spell-block formatting. Co-authored-by: Codex <codex@openai.com>
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21 changed files with 982 additions and 145 deletions
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@ -177,6 +177,15 @@ public sealed class ClientObject
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public uint WielderId { get; set; } // PropertyInstanceId.Wielder; 0 = not wielded
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public int ItemsCapacity { get; set; } // main-pack slots (containers)
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public int ContainersCapacity{ get; set; } // side-pack slots (containers)
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/// <summary>Retail <c>PublicWeenieDesc._hook_item_types</c>.</summary>
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public uint HookItemTypes { get; set; }
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/// <summary>Retail <c>PublicWeenieDesc._hook_type</c>.</summary>
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public uint HookType { get; set; }
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/// <summary>
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/// Port of <c>ACCWeenieObject::IsHook @ 0x0058C660</c>.
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/// A hook must publish both a hook type and an accepted item-type mask.
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/// </summary>
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public bool IsHook => HookType != 0u && HookItemTypes != 0u;
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public uint Priority { get; set; } // ClothingPriority / CoverageMask layer order
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public uint? Useability { get; set; } // ITEM_USEABLE from PublicWeenieDesc
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public uint? TargetType { get; set; } // ITEM_TYPE mask for targeted-use compatibility
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@ -274,7 +283,9 @@ public readonly record struct WeenieData(
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ushort? AmmoType = null,
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uint? SpellId = null,
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uint? CooldownId = null,
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double? CooldownDuration = null);
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double? CooldownDuration = null,
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uint? HookItemTypes = null,
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uint? HookType = null);
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/// <summary>
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/// Retail ITEM_USEABLE helpers (acclient.h:6478, ItemUses::* at 0x004fccd0).
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