diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
Diagnostic_FlappingCellViewRegion_SliverOrLarge: at the flap pose the admitted region is one degenerate triangle (ndcArea ~0), and ClipPlaneSet.From handles degenerates correctly (area<1e-7 -> Empty) - the cell's own gated geometry costs ~zero pixels either way. The a7 pseudocode CORRECTION-2 re-read kills the flood-scoped-lights framing (the pool is already resident+player-anchored since d8984e87). Remaining suspects: per-cell light-set SSBO slot assignment (SelectForCell) or the seal/punch assembly keyed to the drawn-cell list. Next instrument: parked ACDREAM_PROBE_SEAMDRAW=1 run, diff the washed cell's [seam-blk] applied-set lines between vis=31 and vis=32 frames. ISSUES #181 + render digest updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 76 additions and 6 deletions
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@ -91,12 +91,23 @@ may never have been disabled.
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independent — a sliver cell flapping costs retail a few pixels; it costs us whole lit
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independent — a sliver cell flapping costs retail a few pixels; it costs us whole lit
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regions (the washed-region strobe).
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regions (the washed-region strobe).
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**The fix:** replace camera-flood light scoping with retail's registration-time light
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**REFINEMENT (same night, after the a7-pseudocode CORRECTION-2 re-read):** the pool is
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reach sets (per-light cell-set walk from the light's own cell through the portal graph;
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ALREADY resident-scoped + player-anchored (`d8984e87` deleted the flood-scoped slice-1),
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decomp pseudocode already on disk:
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so "flood-scoped lights" is NOT the amplifier as first framed. Measured: 0x0181's
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`docs/research/2026-07-06-a7-per-cell-lighting-pseudocode.md`). The wall-press wobble
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admitted view region at the flap pose is ONE zero-NDC-area sliver triangle
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and the binary knife-edge admission then match retail's visible behavior (sub-pixel
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(`Diagnostic_FlappingCellViewRegion_SliverOrLarge`), and `ClipPlaneSet.From` handles
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consequences). No hysteresis/damping band-aids on the flood.
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degenerates correctly (area < 1e-7 → Empty; sliver planes otherwise) — so the cell's own
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gated geometry costs ~zero pixels either way. **The amplifier is downstream of ADMISSION
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but not the slice gate: 0x0181 joining/leaving changes the DRAWN-CELL LIST, and some
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per-drawn-cell state keyed by list position/rebuild — prime suspects: the per-cell
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light-set SSBO slots (`SelectForCell`, d8984e87) shifting so a DIFFERENT cell reads the
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wrong 8-light set on minority frames, or the seal/punch assembly — flips a whole cell's
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lighting.** That is cell-sized, matches the captures (washed region with hard
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boundaries), and is directly instrumentable: run parked with `ACDREAM_PROBE_SEAMDRAW=1`
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(+FLAP) and diff the `[seam-blk]` applied-set lines of the WASHED cell between vis=31
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and vis=32 frames — if its applied set (or slot index) changes with 0x0181's admission,
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the indexing/rebuild site is the defect. NO band-aids on the flood admission itself
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(the sliver flap is retail-class).
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**Acceptance:** parked pressed camera in the washed spot → lit regions steady (the
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**Acceptance:** parked pressed camera in the washed spot → lit regions steady (the
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`[flap]` vis 31↔32 flap may legitimately persist at sub-pixel visual cost); frame-pair
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`[flap]` vis 31↔32 flap may legitimately persist at sub-pixel visual cost); frame-pair
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@ -55,6 +55,65 @@ public class Issue181VisFlapReplayTests
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private static string CellSetString(IEnumerable<uint> ids)
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private static string CellSetString(IEnumerable<uint> ids)
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=> string.Join(" ", ids.Select(id => $"{id & 0xFFFFu:X4}"));
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=> string.Join(" ", ids.Select(id => $"{id & 0xFFFFu:X4}"));
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[Fact]
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public void Diagnostic_FlappingCellViewRegion_SliverOrLarge()
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{
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var datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var cells = Issue120ReciprocalPingPongTests.LoadAllInteriorCells(dats, FacilityHub);
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uint flapper = FacilityHub | 0x0181u;
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// The most unstable pose from the perturbation sweep.
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float yaw = 15f * MathF.PI / 180f, pitch = -20f * MathF.PI / 180f;
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var gaze = new Vector3(
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MathF.Cos(pitch) * MathF.Cos(yaw),
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MathF.Cos(pitch) * MathF.Sin(yaw),
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MathF.Sin(pitch));
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Func<uint, LoadedCell?> lookup = id => cells.TryGetValue(id, out var c) ? c : null;
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foreach (var (label, eye) in new (string, Vector3)[]
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{
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("base ", LiveEye),
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("+0.5mm x ", LiveEye + new Vector3(0.0005f, 0, 0)),
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("-0.5mm x ", LiveEye - new Vector3(0.0005f, 0, 0)),
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("+5mm x ", LiveEye + new Vector3(0.005f, 0, 0)),
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("-5mm x ", LiveEye - new Vector3(0.005f, 0, 0)),
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("+2cm z ", LiveEye + new Vector3(0, 0, 0.02f)),
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("-2cm z ", LiveEye - new Vector3(0, 0, 0.02f)),
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})
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{
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var frame = PortalVisibilityBuilder.Build(
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cells[LiveRoot], eye, lookup, ViewProjFor(eye, gaze),
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buildingMembership: null,
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drawLiftZ: PortalVisibilityBuilder.ShellDrawLiftZ);
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if (!frame.CellViews.TryGetValue(flapper, out var view) || view.IsEmpty)
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{
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_out.WriteLine($"{label}: 0181 NOT ADMITTED");
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continue;
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}
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// NDC shoelace area of the admitted region (screen is 4.0 NDC-units total).
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float area = 0f; int polys = 0, verts = 0;
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foreach (var vp in view.Polygons)
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{
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var v = vp.Vertices;
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polys++; verts += v.Length;
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float a = 0f;
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for (int i = 0; i < v.Length; i++)
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{
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var p = v[i]; var q = v[(i + 1) % v.Length];
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a += p.X * q.Y - q.X * p.Y;
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}
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area += MathF.Abs(a) * 0.5f;
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}
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_out.WriteLine(FormattableString.Invariant(
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$"{label}: 0181 admitted polys={polys} verts={verts} ndcArea={area:F4} ({area / 4f * 100f:F1}% of screen)"));
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}
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}
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[Fact]
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[Fact]
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public void Diagnostic_SubMillimeterEyePerturbation_MustNotChangeAdmission()
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public void Diagnostic_SubMillimeterEyePerturbation_MustNotChangeAdmission()
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{
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{
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