docs(runtime): close inventory state ownership

Record J4.2's single Runtime inventory transaction graph, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.3 magic/player-sheet boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 08:29:06 +02:00
parent 011efbeaa7
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# acdream — strategic roadmap
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime and J4.1 communication/social ownership are closed; J4.2 inventory transaction ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social and J4.2 inventory-transaction ownership are closed; J4.3 magic/player-sheet ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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> negotiated rooms, friends, and squelch state; every graphical and no-window
> consumer borrows them. Its 152 Runtime tests, 3,765 App tests / 3 skips,
> 8,494-test / 5-skip complete Release suite, and exact-binary
> seven-checkpoint lifecycle/reconnect gate pass. J4.2 inventory transaction
> ownership is active.
> seven-checkpoint lifecycle/reconnect gate pass. J4.2 is complete at
> `011efbea`: Runtime owns external-container, item-mana,
> shortcut/component, shared-busy, use-reservation, and
> one-request-at-a-time state while borrowing J3's exact object table. Its 157
> Runtime tests, 3,770 App tests / 3 skips, 8,515-test / 5-skip complete
> Release suite, and exact-binary seven-checkpoint lifecycle/reconnect gate
> pass. J4.3 magic/player-sheet ownership is active.
> The historical exact cutover
> rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: