fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3. Co-authored-by: OpenAI Codex <codex@openai.com>
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24 changed files with 3696 additions and 147 deletions
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@ -137,6 +137,16 @@ public static class FixtureLoader
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public static ElementInfo LoadNegativeEffectsInfos()
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=> LoadInfos("effects_negative_2100001B.json");
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public static ElementInfo LoadEffectRowTemplateInfos()
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=> LoadInfos("effects_row_2100001B_10000128.json");
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public static ImportedLayout LoadCharacterInformation()
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=> LayoutImporter.Build(
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LoadCharacterInformationInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadCharacterInformationInfos()
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=> LoadInfos("character_info_2100006E_10000183.json");
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public static ImportedLayout LoadIndicators()
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=> LayoutImporter.Build(LoadIndicatorsInfos(), _ => (0u, 0, 0), null);
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