fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3. Co-authored-by: OpenAI Codex <codex@openai.com>
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24 changed files with 3696 additions and 147 deletions
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@ -7,6 +7,7 @@ namespace AcDream.App.UI;
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/// </summary>
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public static class RetailPanelCatalog
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{
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public const uint CharacterInformation = 3u;
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public const uint PositiveEffects = 4u;
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public const uint NegativeEffects = 5u;
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public const uint Inventory = 7u;
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@ -18,6 +19,7 @@ public static class RetailPanelCatalog
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private static readonly (uint PanelId, string WindowName)[] Mounted =
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{
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(CharacterInformation, WindowNames.CharacterInformation),
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(PositiveEffects, WindowNames.PositiveEffects),
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(NegativeEffects, WindowNames.NegativeEffects),
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(Inventory, WindowNames.Inventory),
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