fix(ui): complete retail indicator detail panels

Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 11:36:43 +02:00
parent a96767ba6d
commit d1d603105f
24 changed files with 3696 additions and 147 deletions

View file

@ -87,7 +87,7 @@ public sealed class IndicatorBarController : IRetainedPanelController
_harmful.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.NegativeEffects);
_link.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.LinkStatus);
_vitae.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Vitae);
_burden.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Character);
_burden.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.CharacterInformation);
_miniGame.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.MiniGame);
_endCharacterSession.OnClick = bindings.RequestEndCharacterSession;