fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3. Co-authored-by: OpenAI Codex <codex@openai.com>
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24 changed files with 3696 additions and 147 deletions
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@ -87,7 +87,7 @@ public sealed class IndicatorBarController : IRetainedPanelController
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_harmful.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.NegativeEffects);
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_link.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.LinkStatus);
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_vitae.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Vitae);
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_burden.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.Character);
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_burden.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.CharacterInformation);
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_miniGame.OnClick = () => bindings.TogglePanel(RetailPanelCatalog.MiniGame);
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_endCharacterSession.OnClick = bindings.RequestEndCharacterSession;
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