fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
a96767ba6d
commit
d1d603105f
24 changed files with 3696 additions and 147 deletions
|
|
@ -223,15 +223,44 @@ For every toolbar or indicator detail page:
|
|||
register page with gmPanelUI panel id
|
||||
when shown:
|
||||
hide the current child
|
||||
move the requested child to the shared main-panel placement
|
||||
apply the shared main-panel rectangle to the requested child
|
||||
show only the requested child
|
||||
when a page with bool property 0x10000049 closes:
|
||||
restore the deferred ordinary child
|
||||
```
|
||||
|
||||
Helpful/Harmful, Link Status, Vitae, and the Mini Game shell therefore share
|
||||
the same retained host position as Inventory, Character, and Magic. They do
|
||||
not remember independent positions.
|
||||
Character Information, Helpful/Harmful, Link Status, Vitae, and the Mini Game
|
||||
shell therefore share the same retained host size and position as Inventory,
|
||||
Character/Skills, and Magic. They do not remember independent rectangles.
|
||||
|
||||
The burden/backpack indicator sends panel id `3`, whose production child is
|
||||
root `0x10000183` under LayoutDesc `0x2100006E`. Panel `11` is the separate
|
||||
Attributes/Skills child and is not the burden indicator destination.
|
||||
|
||||
### Helpful and harmful effect rows
|
||||
|
||||
```text
|
||||
gmEffectsUI::RebuildList @ 0x004B8350:
|
||||
sort visible enchantment tokens alphabetically by spell name
|
||||
AddItemFromTemplateList(template 0)
|
||||
|
||||
EffectInfoRegion row template 0x10000128 (LayoutDesc 0x2100001B):
|
||||
icon 0x10000129 at x=0, 32 x 32
|
||||
name 0x1000012A at x=37, 188 x 32
|
||||
time left 0x1000012B at x=225, 50 x 32
|
||||
|
||||
gmEffectsUI::UpdateSelection @ 0x004B7F90:
|
||||
no selected spell -> display ID_Effects_Info_SelectASpell
|
||||
selected spell -> display name + "\n\n" + description
|
||||
matching rows use Highlight state 6; other rows use Normal state 1
|
||||
|
||||
gmEffectsUI::SetSelectedSpell @ 0x004B8290:
|
||||
clicking the selected spell again clears selection
|
||||
```
|
||||
|
||||
The installed local.dat resolves `ID_Effects_Info_SelectASpell` to
|
||||
`SELECT A SPELL`. Remaining finite durations use `m:ss` below one hour and
|
||||
`h:mm:ss` at one hour or more.
|
||||
|
||||
### End character session
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue