fix(ui): complete retail indicator detail panels
Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3. Co-authored-by: OpenAI Codex <codex@openai.com>
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24 changed files with 3696 additions and 147 deletions
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@ -714,11 +714,14 @@ the burden/effect/logout actions use the shared panel/dialog owners. Main-panel
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visibility now flows through retail's one-active `gmPanelUI` owner. M3 remains
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active only for the connected single-client magic
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UI/casting visual gate and the final two-client portal observer gate.
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The 2026-07-17 indicator follow-up also mounts the authored Link Status, Vitae,
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and Mini Game detail roots as children of that same main-panel owner. Helpful,
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Harmful, Link, and Vitae therefore replace Inventory/Character/Magic in one
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canonical window position. Link uses retail's payload-free ping/RTT cadence;
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Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
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The 2026-07-17 indicator follow-up also mounts authored Character Information,
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Link Status, Vitae, and Mini Game detail roots as children of that same
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main-panel owner. Helpful, Harmful, Character Information, Link, and Vitae
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therefore replace Inventory/Character/Magic in one canonical window rectangle.
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Helpful/Harmful instantiate retail's DAT icon/name/time row and selected-spell
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information presentation. The burden icon sends panel 3 (Character Information),
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not panel 11 (Attributes/Skills). Link uses retail's payload-free ping/RTT
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cadence; Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
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The first connected gate exposed and corrected two retained-import defects:
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spellbook tabs are authored stateful text controls (not buttons), and retail
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text starts with zero margins. Real-DAT fixtures now pin spellbook binding,
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