fix(ui): complete retail indicator detail panels

Port the authored effect row template, remaining-time and selection details, synchronize the full gmPanelUI child geometry, and route the burden indicator to Character Information panel 3.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 11:36:43 +02:00
parent a96767ba6d
commit d1d603105f
24 changed files with 3696 additions and 147 deletions

View file

@ -714,11 +714,14 @@ the burden/effect/logout actions use the shared panel/dialog owners. Main-panel
visibility now flows through retail's one-active `gmPanelUI` owner. M3 remains
active only for the connected single-client magic
UI/casting visual gate and the final two-client portal observer gate.
The 2026-07-17 indicator follow-up also mounts the authored Link Status, Vitae,
and Mini Game detail roots as children of that same main-panel owner. Helpful,
Harmful, Link, and Vitae therefore replace Inventory/Character/Magic in one
canonical window position. Link uses retail's payload-free ping/RTT cadence;
Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
The 2026-07-17 indicator follow-up also mounts authored Character Information,
Link Status, Vitae, and Mini Game detail roots as children of that same
main-panel owner. Helpful, Harmful, Character Information, Link, and Vitae
therefore replace Inventory/Character/Magic in one canonical window rectangle.
Helpful/Harmful instantiate retail's DAT icon/name/time row and selected-spell
information presentation. The burden icon sends panel 3 (Character Information),
not panel 11 (Attributes/Skills). Link uses retail's payload-free ping/RTT
cadence; Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
The first connected gate exposed and corrected two retained-import defects:
spellbook tabs are authored stateful text controls (not buttons), and retail
text starts with zero margins. Real-DAT fixtures now pin spellbook binding,