docs: record Slice 4 equipped-child picking user acceptance (2026-07-29)

Slice 4 passed its two-client Coldeve visual gate and was user-accepted;
world-interaction program resumes at Slice 5 (vendor browsing) after the
physics parity campaign.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-29 23:30:09 +02:00
parent e6a87679b7
commit d1390bd84d

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@ -14,8 +14,10 @@ component-disabled ACE characters to the modern scarab/prismatic formula,
resolves formula icons by their DAT icon DIDs, installs those icons as each
authored template root's own foreground image, and migrates stale examination
dimensions once to the authored 310 x 400 extent. The final connected
assessment gate passed on 2026-07-24. Slices 13 are complete; resume at Slice
4, equipped-child world picking.
assessment gate passed on 2026-07-24. Slice 4 equipped-child world picking
(with the Opus F1 wielded-pickup-legality correction) passed its connected
visual gate on Coldeve and was user-accepted 2026-07-29. Slices 14 are
complete; resume at Slice 5, vendor browsing.
**Milestone:** M4 prerequisite/preamble.
**Architecture:** retained gameplay UI over shared selection, object, and
interaction state. `GameWindow` remains a composition/callback shell.
@ -407,7 +409,8 @@ Named retail references and executable pseudocode are recorded in
## Slice 4 — equipped-child world picking
**Status:** implemented 2026-07-29, pending the two-client visual gate. Owner
**Status:** USER-ACCEPTED 2026-07-29 — the two-client visual gate passed on
Coldeve ("child world picking works"). Owner
shape per the program table held: pure world-query/picking policy plus
presentation anchor. No wire, physics, renderer, or
`EquippedChildRenderController` changes. `LiveEntityRuntime` gained scoped