refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps. Co-authored-by: Codex <codex@openai.com>
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19 changed files with 606 additions and 368 deletions
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@ -157,7 +157,7 @@ public sealed class WeatherSystem
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/// <summary>
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/// Drive the weather kind from the active retail DayGroup name
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/// (see <c>SkyDesc::PickCurrentDayGroup</c> port at
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/// (see <c>SkyDesc::CalcPresentDayGroup @ 0x00500E10</c> port at
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/// <c>LoadedSkyDesc.SelectDayGroupIndex</c>). Retail has ONE source
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/// of truth for weather — the DayGroup roll — so this replaces the
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/// internal <see cref="RollKind"/> hash once the real DayGroup picker
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