refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps. Co-authored-by: Codex <codex@openai.com>
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19 changed files with 606 additions and 368 deletions
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@ -39,10 +39,12 @@ diagnostic owners preserve the accepted draw/failure graph. `GameWindow` is
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campaign baseline. The full Release suite passes 7,341 tests / 5 skips; the
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315.6-second capped/reconnect lifecycle gate and 395.2-second synchronized
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nine-destination soak pass with graceful exits, and six stable PNG checkpoints
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preserve Slice 6 presentation. Final Slice 8 checkpoints A–C are complete:
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preserve Slice 6 presentation. Final Slice 8 checkpoints A–D are complete:
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native callbacks and live-session composition now have explicit retryable
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owners, and `GameWindow` is 4,589 lines / 196 fields / 69 methods. Checkpoints
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D–L remain active. Issue #232 tracks process-residency variance in the soak without
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owners. Checkpoint D adds the sole world-environment owner for clock, DAT sky,
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day group, weather, and AdminEnvirons state. `GameWindow` is 4,330 lines / 192
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fields / 67 methods; 7,419 Release tests pass / 5 skip. Checkpoints E–L remain
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active. Issue #232 tracks process-residency variance in the soak without
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loosening its leak threshold.
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Carried:
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