refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps. Co-authored-by: Codex <codex@openai.com>
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@ -27,10 +27,11 @@ What does NOT go here:
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## Current queue — 2026-07-22
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- **Active structural work:** `GameWindow` decomposition. Slices 1–7 are
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complete; Slice 8 checkpoints A–C now own native callbacks and live-session
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composition outside the shell. `GameWindow.OnUpdate` and
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`GameWindow.OnRender` are typed orchestration handoffs and the class is 4,589
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lines / 196 fields / 69 methods. Remaining Slice 8 composition/shutdown
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complete; Slice 8 checkpoints A–D now own native callbacks, live-session
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composition, and world-environment state outside the shell.
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`GameWindow.OnUpdate` and `GameWindow.OnRender` are typed orchestration
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handoffs and the class is 4,330 lines / 192 fields / 67 methods. Remaining
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Slice 8 input/settings/composition/shutdown
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cleanup is active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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This is the behavior-preserving prerequisite before new M4 feature bodies.
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