refactor(world): own live environment state
Move the DAT sky, selected day group, world clock, weather, AdminEnvirons bridge, and debug cycles into a one-shot WorldEnvironmentController while preserving GameWindow's public aliases and accepted startup/session/render order. Correct the named retail citations and register the remaining environment audio and fog/radar gaps. Co-authored-by: Codex <codex@openai.com>
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CLAUDE.md
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CLAUDE.md
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@ -125,14 +125,16 @@ second GUID dictionary. Slices 5–7 are complete: landblock presentation,
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update-frame orchestration, and render-frame orchestration all have typed
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owners. `GameWindow.OnUpdate` and `GameWindow.OnRender` are one-handoff methods;
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the frame owners have no direct window or anonymous callback-bag ownership.
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Slice 8 checkpoints A–C are also complete: dead host residue is removed,
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Slice 8 checkpoints A–D are also complete: dead host residue is removed,
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native-window callback intake has reversible lifetime ownership, and
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`LiveSessionHost` owns reset/binding composition over the sole canonical
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session controller. `GameWindow` is 4,589 raw lines / 196 fields / 69 methods,
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down 11,134 lines (70.8%) from the 15,723-line campaign baseline. The 7,408-test
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session controller. `WorldEnvironmentController` solely owns the clock, DAT
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sky/day group, weather, synchronization, and AdminEnvirons state. `GameWindow`
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is 4,330 raw lines / 192 fields / 67 methods, down 11,393 lines (72.5%) from
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the 15,723-line campaign baseline. The 7,419-test
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Release suite, 315.6-second lifecycle/reconnect gate, and 395.2-second
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synchronized nine-stop soak pass. Slice 8 checkpoints D–L—world environment,
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input/resize, action routing, settings, resource ownership, ordered composition,
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synchronized nine-stop soak pass. Slice 8 checkpoints E–L—input/resize, action
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routing, settings, resource ownership, ordered composition,
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retryable shutdown, soak snapshots, and final connected gates—remain active.
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See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
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`docs/architecture/code-structure.md`. **Carried:** #232, #153,
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