refactor(runtime): own magic and player state

Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 08:39:02 +02:00
parent d362172620
commit d02a12ceac
16 changed files with 418 additions and 96 deletions

View file

@ -191,9 +191,8 @@ public sealed class InteractionRetainedUiCompositionTests
Selection: null!,
Inventory: null!,
MagicCatalog: null!,
Spellbook: null!,
Character: null!,
Communication: null!,
LocalPlayer: null!,
StackSplitQuantity: null!,
UiRegistry: null,
CombatModeCommands: null!,