refactor(runtime): own magic and player state

Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 08:39:02 +02:00
parent d362172620
commit d02a12ceac
16 changed files with 418 additions and 96 deletions

View file

@ -15,6 +15,7 @@ using AcDream.Core.Physics;
using AcDream.Core.Rendering;
using AcDream.Core.Spells;
using AcDream.Core.Vfx;
using AcDream.Runtime.Gameplay;
using DatReaderWriter.DBObjs;
using Silk.NET.Input;
using Silk.NET.OpenAL;
@ -257,7 +258,7 @@ public sealed class ContentEffectsAudioCompositionTests
ResidencyBudgetOptions.Default,
new PhysicsDataCache(),
false,
new Spellbook(),
new RuntimeCharacterState(),
Router,
Poses,
new DeferredEntityEffectAdvanceSource(),
@ -289,7 +290,11 @@ public sealed class ContentEffectsAudioCompositionTests
throw new InvalidOperationException($"fault at {point}");
});
public void Dispose() => Publication.Dispose();
public void Dispose()
{
Publication.Dispose();
Dependencies.Character.Dispose();
}
}
private sealed class Publication :
@ -386,7 +391,9 @@ public sealed class ContentEffectsAudioCompositionTests
return _preparedAssets;
}
public MagicCatalog LoadMagicCatalog(IDatReaderWriter dats) => _magic;
public void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog) { }
public void InstallSpellMetadata(
RuntimeCharacterState character,
MagicCatalog catalog) { }
public int GetSpellCount(MagicCatalog catalog) => 0;
public IAnimationLoader CreateAnimationLoader(
IDatReaderWriter dats,

View file

@ -191,9 +191,8 @@ public sealed class InteractionRetainedUiCompositionTests
Selection: null!,
Inventory: null!,
MagicCatalog: null!,
Spellbook: null!,
Character: null!,
Communication: null!,
LocalPlayer: null!,
StackSplitQuantity: null!,
UiRegistry: null,
CombatModeCommands: null!,

View file

@ -0,0 +1,106 @@
namespace AcDream.App.Tests.Runtime;
public sealed class RuntimeCharacterOwnershipTests
{
[Fact]
public void ProductionConstructsOnlyTheRuntimeCharacterOwner()
{
string source = ReadSource("Rendering", "GameWindow.cs");
Assert.Contains(
"_runtimeCharacter = new RuntimeCharacterState();",
source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"new AcDream.Core.Spells.Spellbook",
source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"new AcDream.Core.Player.LocalPlayerState",
source,
StringComparison.Ordinal);
Assert.Contains(
"SpellBook =>\n _runtimeCharacter.Spellbook;",
Normalize(source),
StringComparison.Ordinal);
Assert.Contains(
"LocalPlayer =>\n _runtimeCharacter.LocalPlayer;",
Normalize(source),
StringComparison.Ordinal);
}
[Fact]
public void SessionRoutingAndShutdownBorrowTheExactRuntimeOwner()
{
string session = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
string router = ReadRuntimeSource(
"Session",
"LiveSessionEventRouter.cs");
string content = ReadSource(
"Composition",
"ContentEffectsAudioComposition.cs");
string ui = ReadSource(
"Composition",
"InteractionRetainedUiComposition.cs");
string inventory = ReadRuntimeSource(
"Gameplay",
"RuntimeInventoryState.cs");
string shutdown = ReadSource("Rendering", "GameWindowLifetime.cs");
Assert.Contains(
"RuntimeCharacterState Character",
session,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.Spellbook",
router,
StringComparison.Ordinal);
Assert.Contains(
"character.Character.LocalPlayer",
router,
StringComparison.Ordinal);
Assert.Contains(
"_factory.InstallSpellMetadata(_dependencies.Character, magic)",
content,
StringComparison.Ordinal);
Assert.Contains(
"d.Character.Spellbook",
ui,
StringComparison.Ordinal);
Assert.Contains(
"d.Character.LocalPlayer",
ui,
StringComparison.Ordinal);
Assert.DoesNotContain(
"DesiredComponentState",
inventory,
StringComparison.Ordinal);
Assert.Contains(
"\"runtime character state\"",
shutdown,
StringComparison.Ordinal);
}
private static string ReadSource(params string[] relative) =>
File.ReadAllText(Path.Combine(
[FindRepositoryRoot(), "src", "AcDream.App", .. relative]));
private static string ReadRuntimeSource(params string[] relative) =>
File.ReadAllText(Path.Combine(
[FindRepositoryRoot(), "src", "AcDream.Runtime", .. relative]));
private static string Normalize(string source) =>
source.Replace("\r\n", "\n", StringComparison.Ordinal);
private static string FindRepositoryRoot()
{
var current = new DirectoryInfo(AppContext.BaseDirectory);
while (current is not null)
{
if (File.Exists(Path.Combine(current.FullName, "AcDream.slnx")))
return current.FullName;
current = current.Parent;
}
throw new DirectoryNotFoundException("AcDream.slnx was not found.");
}
}

View file

@ -27,6 +27,10 @@ public sealed class RuntimeInventoryOwnershipTests
"new AcDream.Core.Items.ExternalContainerState",
source,
StringComparison.Ordinal);
Assert.DoesNotContain(
"DesiredComponentState",
source,
StringComparison.Ordinal);
}
[Fact]
@ -50,8 +54,8 @@ public sealed class RuntimeInventoryOwnershipTests
"_domain.Inventory.Transactions.CompleteUse(error)",
session,
StringComparison.Ordinal);
Assert.Contains(
"OnDesiredComponents: _domain.Inventory.DesiredComponents.Replace",
Assert.DoesNotContain(
"_domain.Inventory.DesiredComponents",
session,
StringComparison.Ordinal);
AssertAppearsInOrder(