refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage. Co-authored-by: Codex <codex@openai.com>
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16 changed files with 418 additions and 96 deletions
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@ -85,8 +85,7 @@ internal sealed record SessionPlayerDependencies(
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CombatState Combat,
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CombatFeedbackSlot CombatFeedback,
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RuntimeCommunicationState Communication,
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LocalPlayerState LocalPlayer,
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Spellbook Spellbook,
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RuntimeCharacterState Character,
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TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
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Action<string> Log);
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@ -802,8 +801,7 @@ internal sealed class SessionPlayerCompositionPhase
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d.CharacterOptions),
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new LiveSessionDomainRuntime(
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d.EntityObjects,
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d.LocalPlayer,
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d.Spellbook,
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d.Character,
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d.Combat,
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d.Inventory,
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d.Communication),
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