refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage. Co-authored-by: Codex <codex@openai.com>
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16 changed files with 418 additions and 96 deletions
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@ -12,6 +12,7 @@ using AcDream.Core.Physics;
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using AcDream.Core.Rendering;
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using AcDream.Core.Spells;
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using AcDream.Core.Vfx;
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using AcDream.Runtime.Gameplay;
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using DatReaderWriter;
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using Silk.NET.Input;
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using Silk.NET.OpenGL;
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@ -48,7 +49,7 @@ internal sealed record ContentEffectsAudioDependencies(
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ResidencyBudgetOptions ResidencyBudgets,
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PhysicsDataCache PhysicsDataCache,
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bool DumpMotionEnabled,
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Spellbook SpellBook,
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RuntimeCharacterState Character,
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AnimationHookRouter HookRouter,
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EntityEffectPoseRegistry EffectPoses,
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DeferredEntityEffectAdvanceSource EntityEffectAdvance,
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@ -85,7 +86,9 @@ internal interface IContentEffectsAudioCompositionFactory
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IDatReaderWriter dats,
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Action<string> diagnostic);
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MagicCatalog LoadMagicCatalog(IDatReaderWriter dats);
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void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog);
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void InstallSpellMetadata(
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RuntimeCharacterState character,
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MagicCatalog catalog);
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int GetSpellCount(MagicCatalog catalog);
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IAnimationLoader CreateAnimationLoader(
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IDatReaderWriter dats,
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@ -143,8 +146,10 @@ internal sealed class RetailContentEffectsAudioCompositionFactory
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public MagicCatalog LoadMagicCatalog(IDatReaderWriter dats) =>
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MagicCatalog.Load(dats);
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public void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog) =>
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spellBook.InstallMetadata(catalog.SpellTable);
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public void InstallSpellMetadata(
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RuntimeCharacterState character,
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MagicCatalog catalog) =>
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character.InstallSpellMetadata(catalog.SpellTable);
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public int GetSpellCount(MagicCatalog catalog) => catalog.SpellTable.Count;
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@ -326,7 +331,7 @@ internal sealed class ContentEffectsAudioCompositionPhase :
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MagicCatalog magic = _factory.LoadMagicCatalog(dats);
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_publication.PublishMagicCatalog(magic);
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Fault(ContentEffectsAudioCompositionPoint.MagicCatalogPublished);
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_factory.InstallSpellMetadata(_dependencies.SpellBook, magic);
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_factory.InstallSpellMetadata(_dependencies.Character, magic);
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_dependencies.Log(
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$"spells: loaded {_factory.GetSpellCount(magic)} entries from portal.dat");
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Fault(ContentEffectsAudioCompositionPoint.SpellMetadataInstalled);
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