fix(ui): #267 character panel reflects vitae/buffed skills and attributes
Retail CACQualities::EnchantAttribute (0x00594570), EnchantAttribute2nd (0x00594670, already ported for #6), and EnchantSkill (0x005947b0) are the three enchantment-composition functions the Character window's Attributes and Skills tabs depend on. Primary attributes never reference the vitae singleton in retail (only Attribute2nd/Skill do) — confirmed directly from the decompiled function bodies, not assumed. EnchantmentMath.GetMod gains requiredType/includeVitae parameters (default to the prior behavior) so a numeric StatMod key collision across domains (e.g. key=1 is both Strength and MaxHealth) can't leak a buff into the wrong computation. Spellbook.GetAttributeMod/GetSkillMod and LocalPlayerState.GetEffectiveAttribute/GetEffectiveSkill/ GetSkillVitaeModifier wire the retail chain through to the panel. CharacterSheetProvider now reports the effective value as the main number and CharacterSkill.CurrentLevel is no longer an alias of BaseLevel (this also activates the previously-dead SkillValueColor buffed/debuffed row coloring). CharacterStatController's footer-title parenthetical is cited from gmAttributeUI::DisplaySelectionFooter_Attribute (0x0049d280) and gmSkillUI::DisplaySelectionFooter_Trained (0x0049b860) + SkillInfoRegion::GetVitaeModifier (0x004f0fa0): skills show up to two segments (vitae's own contribution, then the buff-only residual), while vitae-immune attributes show at most one; no parenthetical when the delta is zero. The panel now refreshes on Spellbook.EnchantmentsChanged, not only raw property/attribute updates. Core goldens cover the user-reported 33% vitae example (303->203, "(-100)" exactly), buff+vitae composition, and the attribute vitae-immunity finding. Provider/controller tests cover the full row-click -> footer-title path and live refresh. Full solution suite passes with zero failures. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
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11 changed files with 1089 additions and 53 deletions
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@ -3,6 +3,7 @@ using System.Linq;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Items;
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using AcDream.Core.Player;
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using AcDream.Core.Spells;
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using Xunit;
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namespace AcDream.App.Tests.UI.Layout;
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@ -208,4 +209,113 @@ public sealed class CharacterSheetProviderTests
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Assert.Equal(400L, h.Player.Properties.GetInt64(2u)); // debited on the LPS side
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Assert.True(changed >= 1); // and CharacterChanged fired
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}
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// ── Issue #267 — vitae/buff-aware skill + attribute values ───────────────
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private static SpellMetadata TestSpell(uint spellId) => new(
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spellId, "Test", "War Magic", 0u, 0u, "", 0f, 0,
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false, false, "", 0, 0, 0u, 0, false, false, true,
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0f, 0u, 0u, 0u, 0);
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private sealed class VitaeHarness
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{
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public ClientObjectTable Table { get; } = new();
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public Spellbook Book { get; }
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public LocalPlayerState Player { get; }
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public CharacterSheetProvider Provider { get; }
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public VitaeHarness()
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{
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Book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
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Player = new LocalPlayerState(Book);
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Provider = new CharacterSheetProvider(
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Table, Player,
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playerGuid: () => 0u,
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activeToonName: () => "default",
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fallbackSheet: name => new CharacterSheet { Name = name, Level = -1 });
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}
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}
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[Fact]
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public void BuildSheet_AttributeBuff_ShowsEffectiveValueAndBasePair()
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{
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var h = new VitaeHarness();
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h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 2u, LayerId: 1u, Duration: 60d, CasterGuid: 0u,
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StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
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StatModKey: 1u, StatModValue: 1.1f, Bucket: 1u));
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var sheet = h.Provider.BuildSheet();
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Assert.Equal(220, sheet.Strength); // effective: 200 * 1.1
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Assert.Equal(200, sheet.AttributeBaseValues[0]); // base unaffected
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}
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[Fact]
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public void BuildSheet_AttributeUnderVitae_AttributesAreVitaeImmune()
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{
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var h = new VitaeHarness();
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h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
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StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u)); // 33% vitae
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var sheet = h.Provider.BuildSheet();
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Assert.Equal(200, sheet.Strength); // unaffected by vitae
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Assert.Equal(200, sheet.AttributeBaseValues[0]);
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}
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[Fact]
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public void BuildSheet_SkillUnderVitae_ShowsEffectiveLevelAndVitaeModifier()
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{
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var h = new VitaeHarness();
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h.Player.OnSkillUpdate(skillId: 6u, ranks: 300u, status: 2u, xp: 0u,
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init: 3u, resistance: 0u, lastUsed: 0d, formulaBonus: 0u); // base 303
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h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
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StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u)); // 33% vitae
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var sheet = h.Provider.BuildSheet();
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var skill = Assert.Single(sheet.Skills);
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Assert.Equal(303, skill.BaseLevel);
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Assert.Equal(203, skill.CurrentLevel); // 303 * 0.67, truncated
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Assert.Equal(-100, skill.VitaeModifier); // the exact user-reported oracle example
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}
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[Fact]
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public void SubscribeChanged_FiresOnEnchantmentsChanged_AndRebuildReflectsNewValue()
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{
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var h = new VitaeHarness();
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h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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int changed = 0;
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using IDisposable subscription = h.Provider.SubscribeChanged(() => changed++);
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Assert.Equal(200, h.Provider.BuildSheet().Strength); // no buff yet
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h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 2u, LayerId: 1u, Duration: 60d, CasterGuid: 0u,
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StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
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StatModKey: 1u, StatModValue: 1.1f, Bucket: 1u));
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Assert.True(changed >= 1); // live-refresh notice fired
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Assert.Equal(220, h.Provider.BuildSheet().Strength); // and the rebuilt sheet reflects it
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}
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[Fact]
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public void SubscribeChanged_Dispose_UnsubscribesFromEnchantmentsChanged()
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{
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var h = new VitaeHarness();
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int changed = 0;
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IDisposable subscription = h.Provider.SubscribeChanged(() => changed++);
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subscription.Dispose();
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h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
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StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u));
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Assert.Equal(0, changed);
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}
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}
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@ -969,7 +969,11 @@ public class CharacterStatControllerTests
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var rows = SkillRows(list);
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rows[1].OnClick!();
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Assert.Equal("War Magic: 285", title.LinesProvider()[0].Text);
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// SampleData's War Magic row is intentionally Base=280/Current=285 (an
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// illustrative buffed-skill sample — see SampleData.cs comment); issue
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// #267 wires the retail "(+5)" buff-delta parenthetical onto that gap,
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// which was previously computed but never surfaced in the title text.
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Assert.Equal("War Magic: 285 (+5)", title.LinesProvider()[0].Text);
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Assert.Equal("Experience To Raise:", l1Label.LinesProvider()[0].Text);
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Assert.Equal((11_100_000L).ToString("N0"), l1Value.LinesProvider()[0].Text);
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Assert.Equal("Unassigned Experience:", l2Label.LinesProvider()[0].Text);
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@ -1270,6 +1274,178 @@ public class CharacterStatControllerTests
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public void GetRowName_NegativeIndex_ReturnsEmpty()
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=> Assert.Equal(string.Empty, CharacterStatController.GetRowName(-1));
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// ── Issue #267 — vitae/buff delta parenthetical ──────────────────────────
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// Retail format cited from gmAttributeUI::DisplaySelectionFooter_Attribute
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// (0x0049d280, " (%s%d)") and gmSkillUI::DisplaySelectionFooter_Trained
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// (0x0049b860, vitae segment " (%d)" + buff segment " (%s%d)").
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[Fact]
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public void GetAttributeDelta_ComputesEffectiveMinusBase()
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{
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var sheet = new CharacterSheet { Strength = 220, AttributeBaseValues = [200, 0, 0, 0, 0, 0] };
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Assert.Equal(20, CharacterStatController.GetAttributeDelta(sheet, 0));
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}
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[Fact]
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public void GetAttributeDelta_VitalRowIndex_ReturnsZero()
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{
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// Vitals (rows 6-8) use a "cur/max" footer format in retail
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// (DisplaySelectionFooter_Vital), not this delta pattern.
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var sheet = new CharacterSheet { AttributeBaseValues = [200, 0, 0, 0, 0, 0] };
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Assert.Equal(0, CharacterStatController.GetAttributeDelta(sheet, 6));
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}
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[Fact]
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public void GetAttributeDelta_EmptyBaseValues_ReturnsZero()
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{
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// SampleData / older sheets that don't populate AttributeBaseValues
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// must not throw or fabricate a delta.
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var sheet = new CharacterSheet { Strength = 220 };
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Assert.Equal(0, CharacterStatController.GetAttributeDelta(sheet, 0));
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}
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[Fact]
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public void GetSkillBuffOnlyDelta_IsolatesBuffFromVitae()
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{
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// CurrentLevel=251 already includes vitae (-99); the buff-only
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// residual is (251 - (-99)) - 300 = 50.
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var skill = new CharacterSkill(1u, "S", 0u, CharacterSkillAdvancementClass.Trained,
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BaseLevel: 300, CurrentLevel: 251, UsableUntrained: true,
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TrainedCost: 0, SpecializedCost: 0, RaiseCost: 0, VitaeModifier: -99);
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Assert.Equal(50, CharacterStatController.GetSkillBuffOnlyDelta(skill));
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}
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[Fact]
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public void RowClick_AttributeWithBuff_FooterTitleShowsPositiveDelta()
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{
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var title = new UiText();
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var list = new UiPanel();
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var layout = Fake(
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(CharacterStatController.FooterTitleId, title),
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(CharacterStatController.ListBoxId, list));
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CharacterSheet Sheet() => new() { Strength = 220, AttributeBaseValues = [200, 0, 0, 0, 0, 0] };
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CharacterStatController.Bind(layout, Sheet);
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list.Children.OfType<UiClickablePanel>().ToList()[0].OnClick!(); // Strength = index 0
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Assert.Equal("Strength: 220 (+20)", title.LinesProvider()[0].Text);
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}
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[Fact]
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public void RowClick_AttributeWithDebuff_FooterTitleShowsNegativeDelta()
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{
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var title = new UiText();
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var list = new UiPanel();
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var layout = Fake(
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(CharacterStatController.FooterTitleId, title),
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(CharacterStatController.ListBoxId, list));
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CharacterSheet Sheet() => new() { Endurance = 180, AttributeBaseValues = [0, 200, 0, 0, 0, 0] };
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CharacterStatController.Bind(layout, Sheet);
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list.Children.OfType<UiClickablePanel>().ToList()[1].OnClick!(); // Endurance = index 1
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Assert.Equal("Endurance: 180 (-20)", title.LinesProvider()[0].Text);
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}
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[Fact]
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public void RowClick_AttributeZeroDelta_NoParenthetical()
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{
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var title = new UiText();
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var list = new UiPanel();
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var layout = Fake(
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(CharacterStatController.FooterTitleId, title),
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(CharacterStatController.ListBoxId, list));
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CharacterSheet Sheet() => new() { Strength = 200, AttributeBaseValues = [200, 0, 0, 0, 0, 0] };
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CharacterStatController.Bind(layout, Sheet);
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list.Children.OfType<UiClickablePanel>().ToList()[0].OnClick!();
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Assert.Equal("Strength: 200", title.LinesProvider()[0].Text);
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}
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[Fact]
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public void SkillClick_VitaeOnly_FooterTitleShowsVitaeParenthetical()
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{
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// User-reported oracle (ISSUES.md #267): a base-303 skill under 33%
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// vitae shows the current (reduced) level with "(-100)".
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var list = new UiPanel { Width = 300 };
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var title = new UiText();
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var layout = Fake(
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(CharacterStatController.ListBoxId, list),
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(CharacterStatController.FooterTitleId, title));
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CharacterSheet Sheet() => VitaeSkillSheet(currentLevel: 203, baseLevel: 303, vitaeModifier: -100);
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CharacterStatController.Bind(layout, Sheet, spriteResolve: id => (id, 16, 16));
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ClickTab(layout, left: 92f);
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SkillRows(list)[0].OnClick!();
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Assert.Equal("Test Skill: 203 (-100)", title.LinesProvider()[0].Text);
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}
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[Fact]
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public void SkillClick_VitaePlusBuff_FooterTitleShowsBothParentheticals()
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{
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var list = new UiPanel { Width = 300 };
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var title = new UiText();
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var layout = Fake(
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(CharacterStatController.ListBoxId, list),
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(CharacterStatController.FooterTitleId, title));
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// CurrentLevel=251, base=300, vitae modifier=-99 (300*0.67-300).
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// Buff-only delta = (251 - (-99)) - 300 = 50.
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CharacterSheet Sheet() => VitaeSkillSheet(currentLevel: 251, baseLevel: 300, vitaeModifier: -99);
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CharacterStatController.Bind(layout, Sheet, spriteResolve: id => (id, 16, 16));
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ClickTab(layout, left: 92f);
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SkillRows(list)[0].OnClick!();
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Assert.Equal("Test Skill: 251 (-99) (+50)", title.LinesProvider()[0].Text);
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}
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[Fact]
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public void SkillClick_ZeroDelta_NoParentheticals()
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{
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var list = new UiPanel { Width = 300 };
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var title = new UiText();
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var layout = Fake(
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(CharacterStatController.ListBoxId, list),
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(CharacterStatController.FooterTitleId, title));
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CharacterSheet Sheet() => VitaeSkillSheet(currentLevel: 300, baseLevel: 300, vitaeModifier: 0);
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CharacterStatController.Bind(layout, Sheet, spriteResolve: id => (id, 16, 16));
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ClickTab(layout, left: 92f);
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SkillRows(list)[0].OnClick!();
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Assert.Equal("Test Skill: 300", title.LinesProvider()[0].Text);
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}
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private static CharacterSheet VitaeSkillSheet(int currentLevel, int baseLevel, int vitaeModifier) => new()
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{
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SkillCredits = 0,
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UnassignedXp = 1_000_000,
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Skills =
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[
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new CharacterSkill(
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200u,
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"Test Skill",
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0x06000001u,
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CharacterSkillAdvancementClass.Trained,
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BaseLevel: baseLevel,
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CurrentLevel: currentLevel,
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UsableUntrained: true,
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TrainedCost: 0,
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SpecializedCost: 0,
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RaiseCost: 100,
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Raise10Cost: 1000,
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VitaeModifier: vitaeModifier),
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],
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};
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// ── SampleData sanity ─────────────────────────────────────────────────────
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[Fact]
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@ -1,5 +1,6 @@
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using AcDream.Core.Items;
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using AcDream.Core.Player;
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using AcDream.Core.Spells;
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namespace AcDream.Core.Tests.Player;
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@ -477,4 +478,117 @@ public sealed class LocalPlayerStateTests
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Assert.Empty(s.Skills);
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Assert.Empty(s.Properties.Ints);
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}
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// ── Issue #267 — effective attribute/skill values (vitae + buff aware) ──
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[Fact]
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public void GetEffectiveAttribute_NoSpellbook_ReturnsBaseValue()
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{
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var s = new LocalPlayerState(); // no spellbook wired — back-compat
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s.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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Assert.Equal(200, s.GetEffectiveAttribute(LocalPlayerState.AttributeKind.Strength));
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}
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[Fact]
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public void GetEffectiveAttribute_Unseen_ReturnsNull()
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{
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var s = new LocalPlayerState(new Spellbook());
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Assert.Null(s.GetEffectiveAttribute(LocalPlayerState.AttributeKind.Strength));
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}
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[Fact]
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public void GetEffectiveAttribute_VitaeActive_AttributesAreVitaeImmune()
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{
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// Retail CACQualities::EnchantAttribute (0x00594570) never references
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// the vitae singleton — a 33% vitae penalty must NOT move Strength.
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var book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
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book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
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StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u));
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var s = new LocalPlayerState(book);
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s.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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Assert.Equal(200, s.GetEffectiveAttribute(LocalPlayerState.AttributeKind.Strength));
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}
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[Fact]
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public void GetEffectiveAttribute_Buff_AppliesMultiplierAndTruncates()
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{
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var book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
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book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 2u, LayerId: 1u, Duration: 60d, CasterGuid: 0u,
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StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
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StatModKey: 1u /* Strength */, StatModValue: 1.1f, Bucket: 1u));
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var s = new LocalPlayerState(book);
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s.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
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// 200 * 1.1 = 220.
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Assert.Equal(220, s.GetEffectiveAttribute(LocalPlayerState.AttributeKind.Strength));
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}
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[Fact]
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public void GetEffectiveSkill_NoSpellbook_ReturnsBaseValue()
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{
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var s = new LocalPlayerState();
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s.OnSkillUpdate(skillId: 6u, ranks: 300u, status: 2u, xp: 0u,
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init: 3u, resistance: 0u, lastUsed: 0d, formulaBonus: 0u); // base 303
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Assert.Equal(303, s.GetEffectiveSkill(6u));
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Assert.Equal(0, s.GetSkillVitaeModifier(6u));
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}
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[Fact]
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public void GetEffectiveSkill_Unseen_ReturnsNull()
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{
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var s = new LocalPlayerState(new Spellbook());
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Assert.Null(s.GetEffectiveSkill(6u));
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}
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[Fact]
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public void GetEffectiveSkill_ThirtyThreePercentVitae_MatchesUserReportedGolden()
|
||||
{
|
||||
// User-reported oracle (ISSUES.md #267): a base-303 skill under 33%
|
||||
// vitae shows the current (reduced) level with "(-100)" in parens.
|
||||
var book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
|
||||
book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
|
||||
SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
|
||||
StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u));
|
||||
var s = new LocalPlayerState(book);
|
||||
s.OnSkillUpdate(skillId: 6u, ranks: 300u, status: 2u, xp: 0u,
|
||||
init: 3u, resistance: 0u, lastUsed: 0d, formulaBonus: 0u); // base 303
|
||||
|
||||
Assert.Equal(203, s.GetEffectiveSkill(6u));
|
||||
Assert.Equal(-100, s.GetSkillVitaeModifier(6u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetEffectiveSkill_BuffPlusVitaeComposition()
|
||||
{
|
||||
var book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
|
||||
book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
|
||||
SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
|
||||
StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u)); // 33% vitae
|
||||
book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
|
||||
SpellId: 2u, LayerId: 2u, Duration: 60d, CasterGuid: 0u,
|
||||
StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Skill,
|
||||
StatModKey: 6u, StatModValue: 50f, Bucket: 2u)); // +50 additive buff
|
||||
var s = new LocalPlayerState(book);
|
||||
s.OnSkillUpdate(skillId: 6u, ranks: 297u, status: 2u, xp: 0u,
|
||||
init: 3u, resistance: 0u, lastUsed: 0d, formulaBonus: 0u); // base 300
|
||||
|
||||
// (300 * 0.67) + 50 = 201 + 50 = 251. Vitae-only contribution stays
|
||||
// isolated at (300*0.67) - 300 = -99.
|
||||
Assert.Equal(251, s.GetEffectiveSkill(6u));
|
||||
Assert.Equal(-99, s.GetSkillVitaeModifier(6u));
|
||||
}
|
||||
|
||||
/// <summary>Minimal SpellTable row — <see cref="EnchantmentMath.GetMod"/>'s
|
||||
/// family-stacking pass skips any enchantment whose SpellId isn't in the
|
||||
/// table, so vitae/buff test records need an entry here even with
|
||||
/// Family=0 (no dedup bucket).</summary>
|
||||
private static SpellMetadata TestSpell(uint spellId) => new(
|
||||
spellId, "Test", "War Magic", 0u, 0u, "", 0f, 0,
|
||||
false, false, "", 0, 0, 0u, 0, false, false, true,
|
||||
0f, 0u, 0u, 0u, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -219,6 +219,150 @@ public sealed class EnchantmentMathTests
|
|||
Assert.Equal(1.5f, mod.Multiplier, precision: 3);
|
||||
}
|
||||
|
||||
// ── Issue #267 — Attribute/Skill domain filter + EnchantAttribute/EnchantSkill goldens ──
|
||||
|
||||
[Fact]
|
||||
public void GetMod_RequiredType_ExcludesCrossDomainKeyCollision()
|
||||
{
|
||||
// A Strength buff (Attribute, key=1) must NOT leak into a MaxHealth
|
||||
// (SecondAtt, key=1) computation just because the numeric key collides.
|
||||
var table = LoadTable((50u, "Strength Buff", 0u));
|
||||
var enchantments = new[]
|
||||
{
|
||||
MakeTypedMultRecord(spellId: 50, layer: 1, statKey: 1u,
|
||||
statModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute, val: 1.5f),
|
||||
};
|
||||
|
||||
var secondAttMod = EnchantmentMath.GetMod(enchantments, table, statKey: 1u,
|
||||
EnchantmentMath.EnchantmentTypeFlag.SecondAtt);
|
||||
Assert.Equal(EnchantmentMath.VitalMod.Identity, secondAttMod);
|
||||
|
||||
var attributeMod = EnchantmentMath.GetMod(enchantments, table, statKey: 1u,
|
||||
EnchantmentMath.EnchantmentTypeFlag.Attribute);
|
||||
Assert.Equal(1.5f, attributeMod.Multiplier, precision: 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetMod_IncludeVitaeFalse_ExcludesVitaeEvenWhenActive()
|
||||
{
|
||||
// Primary attributes (EnchantAttribute) never reference the vitae
|
||||
// singleton in retail — includeVitae:false must fully exclude it.
|
||||
var table = LoadTable((60u, "Vitae", 0u));
|
||||
var enchantments = new[]
|
||||
{
|
||||
MakeVitaeRecord(spellId: 60, layer: 1, statKey: 0u, val: 0.67f),
|
||||
};
|
||||
|
||||
var mod = EnchantmentMath.GetMod(enchantments, table, statKey: 1u,
|
||||
EnchantmentMath.EnchantmentTypeFlag.Attribute, includeVitae: false);
|
||||
Assert.Equal(EnchantmentMath.VitalMod.Identity, mod);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantAttribute_NoMods_ReturnsBaseTruncated()
|
||||
{
|
||||
Assert.Equal(200, EnchantmentMath.EnchantAttribute(EnchantmentMath.VitalMod.Identity, 200u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantAttribute_Buff_AppliesMultiplierAndTruncates()
|
||||
{
|
||||
// 200 base with a +10% buff (unrelated to vitae — attributes are
|
||||
// vitae-immune) → 220.
|
||||
var mod = new EnchantmentMath.VitalMod(1.1f, 0f);
|
||||
Assert.Equal(220, EnchantmentMath.EnchantAttribute(mod, 200u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantAttribute_FloorsAtOne_WhenBaseBelowTenAndDebuffed()
|
||||
{
|
||||
// Base 5 (< 10) crushed by a 0.1 multiplier would compute to 0.5,
|
||||
// but retail floors small attributes at 1 rather than letting them
|
||||
// hit zero (0x00594570: `< 0xa` branch floors at 1f).
|
||||
var mod = new EnchantmentMath.VitalMod(0.1f, 0f);
|
||||
Assert.Equal(1, EnchantmentMath.EnchantAttribute(mod, 5u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantAttribute_FloorsAtTen_WhenBaseAtOrAboveTenAndDebuffed()
|
||||
{
|
||||
// Base 50 (>= 10) crushed by a 0.1 multiplier would compute to 5,
|
||||
// but retail floors at 10 for this base range.
|
||||
var mod = new EnchantmentMath.VitalMod(0.1f, 0f);
|
||||
Assert.Equal(10, EnchantmentMath.EnchantAttribute(mod, 50u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantSkill_ThirtyThreePercentVitae_MatchesGoldenValue()
|
||||
{
|
||||
// 33% vitae penalty on a base-303 skill: 303 * 0.67 = 203.01 -> 203.
|
||||
var mod = new EnchantmentMath.VitalMod(0.67f, 0f);
|
||||
Assert.Equal(203, EnchantmentMath.EnchantSkill(mod, 303u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantSkill_BuffPlusVitaeComposition_MatchesGoldenValue()
|
||||
{
|
||||
// Base 300, vitae 0.67 (33%) composed with a +50 additive buff:
|
||||
// (300 * 0.67) + 50 = 201 + 50 = 251.
|
||||
var mod = new EnchantmentMath.VitalMod(0.67f, 50f);
|
||||
Assert.Equal(251, EnchantmentMath.EnchantSkill(mod, 300u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantSkill_ZeroFloorsBelowHalf()
|
||||
{
|
||||
// A crushing vitae/debuff combination that drops the result under
|
||||
// 0.5 floors to 0 rather than truncating to a stray small value.
|
||||
var mod = new EnchantmentMath.VitalMod(0.001f, 0f);
|
||||
Assert.Equal(0, EnchantmentMath.EnchantSkill(mod, 10u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetVitaeMultiplier_NoVitae_ReturnsOne()
|
||||
{
|
||||
var enchantments = new[]
|
||||
{
|
||||
MakeMultRecord(spellId: 1, layer: 1, statKey: 1u, val: 1.5f),
|
||||
};
|
||||
Assert.Equal(1.0f, EnchantmentMath.GetVitaeMultiplier(enchantments));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetVitaeMultiplier_WithVitae_ReturnsItsValue()
|
||||
{
|
||||
var enchantments = new[]
|
||||
{
|
||||
MakeVitaeRecord(spellId: 1, layer: 1, statKey: 0u, val: 0.67f),
|
||||
MakeMultRecord(spellId: 2, layer: 2, statKey: 1u, val: 1.5f), // must not affect vitae isolation
|
||||
};
|
||||
Assert.Equal(0.67f, EnchantmentMath.GetVitaeMultiplier(enchantments), precision: 3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SkillVitaeModifier_ThirtyThreePercent_MatchesGoldenValue()
|
||||
{
|
||||
// Base 303 skill, 33% vitae: truncate(303 * 0.67) - 303 = 203 - 303 = -100.
|
||||
// This is the user-reported oracle example: "(-100)".
|
||||
var enchantments = new[]
|
||||
{
|
||||
MakeVitaeRecord(spellId: 1, layer: 1, statKey: 0u, val: 0.67f),
|
||||
};
|
||||
Assert.Equal(-100, EnchantmentMath.SkillVitaeModifier(enchantments, baseValue: 303u));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SkillVitaeModifier_NoVitae_ReturnsZero()
|
||||
{
|
||||
Assert.Equal(0, EnchantmentMath.SkillVitaeModifier(
|
||||
System.Array.Empty<ActiveEnchantmentRecord>(), baseValue: 303u));
|
||||
}
|
||||
|
||||
private static ActiveEnchantmentRecord MakeTypedMultRecord(
|
||||
uint spellId, uint layer, uint statKey, uint statModType, float val) =>
|
||||
new(spellId, layer, 60f, 0u, StatModType: statModType, StatModKey: statKey,
|
||||
StatModValue: val, Bucket: 1u);
|
||||
|
||||
private static ActiveEnchantmentRecord MakeMultRecord(uint spellId, uint layer, uint statKey, float val) =>
|
||||
new(spellId, layer, 60f, 0u, StatModType: 0, StatModKey: statKey, StatModValue: val, Bucket: 1u);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue