fix(D.5.1): draw window-frame border over content (OnDrawAfterChildren)

UiNineSlicePanel drew its full chrome in OnDraw, before children, so content painted OVER the frame. The toolbar's row-2 right cap (0x100006C0, W=8) extends 2px past the 300px content and was poking over the frame's bottom-right border (the 'missing frame' the user circled). Split the panel: center fill stays in OnDraw (background, under content); the bevel border + grip move to a new UiElement.OnDrawAfterChildren hook (foreground, over content edges) so the frame is the outermost layer. Chat is unaffected (its content is inset 5px, so the border never overlaps it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-17 16:05:50 +02:00
parent b37db79a23
commit ceef739e1d
2 changed files with 25 additions and 5 deletions

View file

@ -167,6 +167,15 @@ public abstract class UiElement
/// </summary> /// </summary>
protected virtual void OnDraw(UiRenderContext ctx) { } protected virtual void OnDraw(UiRenderContext ctx) { }
/// <summary>
/// Draw AFTER this element's own children, but still within this element's
/// transform/alpha (NOT a global pass like <see cref="OnDrawOverlay"/>). Use for a
/// window FRAME border, which must be the outermost layer drawn OVER its content's
/// edges (so content can't poke through the frame), while the frame's center fill
/// stays a background in <see cref="OnDraw"/>. Default: nothing.
/// </summary>
protected virtual void OnDrawAfterChildren(UiRenderContext ctx) { }
/// <summary> /// <summary>
/// Draw content that must sit ON TOP of the ENTIRE UI, regardless of this /// Draw content that must sit ON TOP of the ENTIRE UI, regardless of this
/// element's position in the tree — open menus, dropdowns, tooltips. Called in /// element's position in the tree — open menus, dropdowns, tooltips. Called in
@ -228,6 +237,10 @@ public abstract class UiElement
for (int i = 0; i < ordered.Length; i++) for (int i = 0; i < ordered.Length; i++)
ordered[i].DrawSelfAndChildren(ctx); ordered[i].DrawSelfAndChildren(ctx);
} }
// Foreground pass for this element (e.g. a window frame's border drawn
// OVER its content's edges). Default no-op for ordinary elements.
OnDrawAfterChildren(ctx);
} }
finally finally
{ {

View file

@ -61,9 +61,18 @@ public sealed class UiNineSlicePanel : UiPanel
protected override void OnDraw(UiRenderContext ctx) protected override void OnDraw(UiRenderContext ctx)
{ {
// Center fill is the window BACKGROUND — it must sit UNDER the content, so it
// draws here (before children). The bevel border + grip is the OUTERMOST layer
// and draws in OnDrawAfterChildren (over the content's edges) so content can
// never poke through the frame (e.g. the toolbar's 2px bottom-right cap overhang).
var r = ComputeFrameRects(Width, Height, RetailChromeSprites.Border); var r = ComputeFrameRects(Width, Height, RetailChromeSprites.Border);
// center + edges tile (UV repeat); corners stretch 1:1.
DrawTiled(ctx, RetailChromeSprites.CenterFill, r.Center); DrawTiled(ctx, RetailChromeSprites.CenterFill, r.Center);
}
protected override void OnDrawAfterChildren(UiRenderContext ctx)
{
var r = ComputeFrameRects(Width, Height, RetailChromeSprites.Border);
// 8-piece bevel: edges tile (UV repeat); corners stretch 1:1.
DrawTiled(ctx, RetailChromeSprites.TopEdge, r.Top); DrawTiled(ctx, RetailChromeSprites.TopEdge, r.Top);
DrawTiled(ctx, RetailChromeSprites.BottomEdge, r.Bottom); DrawTiled(ctx, RetailChromeSprites.BottomEdge, r.Bottom);
DrawTiled(ctx, RetailChromeSprites.LeftEdge, r.Left); DrawTiled(ctx, RetailChromeSprites.LeftEdge, r.Left);
@ -73,10 +82,8 @@ public sealed class UiNineSlicePanel : UiPanel
DrawStretched(ctx, RetailChromeSprites.CornerBL, r.BL); DrawStretched(ctx, RetailChromeSprites.CornerBL, r.BL);
DrawStretched(ctx, RetailChromeSprites.CornerBR, r.BR); DrawStretched(ctx, RetailChromeSprites.CornerBR, r.BR);
// Resize-grip overlay (gold ridged edges + square corner studs) drawn on // Resize-grip overlay (gold ridged edges + square corner studs) on top of the
// top of the bevel — the second border layer the vitals LayoutDesc carries // bevel — the second border layer the vitals LayoutDesc carries (0x1000063B0x10000642).
// (0x1000063B0x10000642). Edges tile; the corner stud is the same sprite
// at all four corners.
DrawTiled(ctx, RetailChromeSprites.GripTop, r.Top); DrawTiled(ctx, RetailChromeSprites.GripTop, r.Top);
DrawTiled(ctx, RetailChromeSprites.GripBottom, r.Bottom); DrawTiled(ctx, RetailChromeSprites.GripBottom, r.Bottom);
DrawTiled(ctx, RetailChromeSprites.GripLeft, r.Left); DrawTiled(ctx, RetailChromeSprites.GripLeft, r.Left);