fix(D.5.1): draw window-frame border over content (OnDrawAfterChildren)
UiNineSlicePanel drew its full chrome in OnDraw, before children, so content painted OVER the frame. The toolbar's row-2 right cap (0x100006C0, W=8) extends 2px past the 300px content and was poking over the frame's bottom-right border (the 'missing frame' the user circled). Split the panel: center fill stays in OnDraw (background, under content); the bevel border + grip move to a new UiElement.OnDrawAfterChildren hook (foreground, over content edges) so the frame is the outermost layer. Chat is unaffected (its content is inset 5px, so the border never overlaps it). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 25 additions and 5 deletions
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@ -167,6 +167,15 @@ public abstract class UiElement
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/// </summary>
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protected virtual void OnDraw(UiRenderContext ctx) { }
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/// <summary>
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/// Draw AFTER this element's own children, but still within this element's
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/// transform/alpha (NOT a global pass like <see cref="OnDrawOverlay"/>). Use for a
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/// window FRAME border, which must be the outermost layer drawn OVER its content's
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/// edges (so content can't poke through the frame), while the frame's center fill
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/// stays a background in <see cref="OnDraw"/>. Default: nothing.
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/// </summary>
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protected virtual void OnDrawAfterChildren(UiRenderContext ctx) { }
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/// <summary>
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/// Draw content that must sit ON TOP of the ENTIRE UI, regardless of this
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/// element's position in the tree — open menus, dropdowns, tooltips. Called in
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@ -228,6 +237,10 @@ public abstract class UiElement
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for (int i = 0; i < ordered.Length; i++)
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ordered[i].DrawSelfAndChildren(ctx);
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}
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// Foreground pass for this element (e.g. a window frame's border drawn
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// OVER its content's edges). Default no-op for ordinary elements.
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OnDrawAfterChildren(ctx);
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}
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finally
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{
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