docs(runtime): close character projections
Record J4.4's canonical character settings, borrowed gameplay views, typed state-command seam, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.5 combined closeout boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory. Co-authored-by: Codex <codex@openai.com>
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dcb61efb5a
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15
AGENTS.md
15
AGENTS.md
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@ -256,8 +256,14 @@ exact coupled spellbook/local-player graph; content, routing, retained UI,
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reset, and shutdown borrow it, and the duplicate desired-component snapshot is
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deleted. Runtime tests pass 162/162, App tests pass 3,772/3 skips, the complete
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Release suite passes 8,522/5 skips, and the exact-binary seven-checkpoint
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4
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character projections are active. J0's rollback is
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4 is
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complete at `dcb61efb`: Runtime owns character options and server run/jump
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projections, exposes exact borrowed J4 gameplay views, and routes retained UI
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plus future no-window state commands through one synchronous generation-gated
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seam. Runtime tests pass 169/169, App tests pass 3,777/3 skips, the complete
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Release suite passes 8,534/5 skips, and the exact-binary seven-checkpoint gate
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passes with graceful exits and zero failures. J4.5 combined closeout is active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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`git revert 854d9e9cd13092bd5aaa3cf025d73eeb4600e9f8`.
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@ -280,6 +286,8 @@ J4.2's rollback is
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`git revert 011efbeaa72509b35ea7f4a442e50a2377ae1ea4`.
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J4.3's rollback is
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`git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`.
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J4.4's rollback is
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`git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -289,7 +297,8 @@ is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from
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`docs/plans/2026-07-26-modern-runtime-slice-j4.md`; J4.1 closeout is
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`docs/research/2026-07-26-slice-j4-1-communication-state.md`; J4.2 closeout is
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is
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`docs/research/2026-07-26-slice-j4-3-character-state.md`. The exact G4
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`docs/research/2026-07-26-slice-j4-3-character-state.md`; J4.4 closeout is
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`docs/research/2026-07-26-slice-j4-4-character-projections.md`. The exact G4
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visual rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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the portal-warmup corrections. Evidence:
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15
CLAUDE.md
15
CLAUDE.md
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@ -254,8 +254,14 @@ exact coupled spellbook/local-player graph; content, routing, retained UI,
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reset, and shutdown borrow it, and the duplicate desired-component snapshot is
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deleted. Runtime tests pass 162/162, App tests pass 3,772/3 skips, the complete
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Release suite passes 8,522/5 skips, and the exact-binary seven-checkpoint
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4
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character projections are active. J0's rollback is
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lifecycle/reconnect gate passes with graceful exits and zero failures. J4.4 is
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complete at `dcb61efb`: Runtime owns character options and server run/jump
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projections, exposes exact borrowed J4 gameplay views, and routes retained UI
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plus future no-window state commands through one synchronous generation-gated
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seam. Runtime tests pass 169/169, App tests pass 3,777/3 skips, the complete
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Release suite passes 8,534/5 skips, and the exact-binary seven-checkpoint gate
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passes with graceful exits and zero failures. J4.5 combined closeout is active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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`git revert 854d9e9cd13092bd5aaa3cf025d73eeb4600e9f8`.
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@ -278,6 +284,8 @@ J4.2's rollback is
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`git revert 011efbeaa72509b35ea7f4a442e50a2377ae1ea4`.
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J4.3's rollback is
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`git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`.
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J4.4's rollback is
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`git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73`.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -287,7 +295,8 @@ is `docs/research/2026-07-26-slice-j3-6-lifetime-closeout.md`; J4 executes from
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`docs/plans/2026-07-26-modern-runtime-slice-j4.md`; J4.1 closeout is
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`docs/research/2026-07-26-slice-j4-1-communication-state.md`; J4.2 closeout is
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`docs/research/2026-07-26-slice-j4-2-inventory-state.md`; J4.3 closeout is
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`docs/research/2026-07-26-slice-j4-3-character-state.md`. The exact G4
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`docs/research/2026-07-26-slice-j4-3-character-state.md`; J4.4 closeout is
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`docs/research/2026-07-26-slice-j4-4-character-projections.md`. The exact G4
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visual rollback
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is `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`; do not revert G3 or
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the portal-warmup corrections. Evidence:
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@ -205,8 +205,9 @@ src/
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AcDream.Runtime/ presentation-independent client kernel boundary
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RuntimeAssemblyMarker.cs -> J0 dependency boundary
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GameRuntime*.cs -> J1 borrowed views, synchronous commands,
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ordered deltas, clock, generation + teardown
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GameRuntime*.cs -> J1/J4 borrowed views, synchronous commands,
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ordered deltas/checkpoints, clock,
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generation + teardown
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Session/ -> J2 canonical session lifetime, ordered
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inbound routing + retryable teardown
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Entities/
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@ -221,8 +222,9 @@ src/
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RuntimeCommunicationState.cs -> one chat/social owner + ordered stream
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RuntimeInventoryState.cs -> exact object-table borrower + inventory
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transaction/session-state owner
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RuntimeCharacterState.cs -> coupled spellbook/local-player owner
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-> J3 and J4.1–J4.3 complete; J4.4 character projections active
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RuntimeCharacterState.cs -> coupled spellbook/local-player plus
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character-option/run-jump owner
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-> J3 and J4.1–J4.4 complete; J4.5 combined closeout active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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@ -1,6 +1,6 @@
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, and J4.3 magic/player-sheet ownership are closed; J4.4 character projections are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, J4.3 magic/player-sheet, and J4.4 character projection/typed-command ownership are closed; J4.5 combined closeout is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1726,7 +1726,13 @@ port in any phase — no separate listing here.
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> borrow it, and the duplicate desired-component snapshot is deleted. Its 162
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> Runtime tests, 3,772 App tests / 3 skips, 8,522-test / 5-skip complete
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> Release suite, and exact-binary seven-checkpoint lifecycle/reconnect gate
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> pass. J4.4 character projections are active.
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> pass. J4.4 is complete at `dcb61efb`: Runtime owns character options and
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> server run/jump projections, exposes the exact borrowed J4 inventory,
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> character, and social views, and routes graphical/no-window state commands
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> through one synchronous generation-gated seam. Its 169 Runtime tests, 3,777
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> App tests / 3 skips, 8,534-test / 5-skip complete Release suite, and
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
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> failure, parity, teardown, connected, and nine-stop closeout is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -201,8 +201,13 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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spellbook/local-player graph, content and presentation borrow it, and the
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duplicate desired-component snapshot is deleted. Its 162 Runtime tests,
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3,772 App tests / 3 skips, 8,522 full Release tests / 5 skips, and
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exact-binary seven-checkpoint lifecycle/reconnect route pass. J4.4 character
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projections are active under
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exact-binary seven-checkpoint lifecycle/reconnect route pass. J4.4 is
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complete at `dcb61efb`: Runtime owns character options and server run/jump
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projections, exposes exact borrowed J4 gameplay views, and routes retained
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UI/future no-window state commands through one synchronous generation-gated
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seam. Its 169 Runtime tests, 3,777 App tests / 3 skips, 8,534 full Release
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tests / 5 skips, and exact-binary seven-checkpoint lifecycle/reconnect route
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pass. J4.5 combined closeout is active under
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[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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@ -220,6 +225,8 @@ Slice-J3.6 closeout evidence is
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[`../research/2026-07-26-slice-j3-6-lifetime-closeout.md`](../research/2026-07-26-slice-j3-6-lifetime-closeout.md).
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Slice-J4.3 closeout evidence is
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[`../research/2026-07-26-slice-j4-3-character-state.md`](../research/2026-07-26-slice-j4-3-character-state.md).
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Slice-J4.4 closeout evidence is
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[`../research/2026-07-26-slice-j4-4-character-projections.md`](../research/2026-07-26-slice-j4-4-character-projections.md).
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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@ -13,8 +13,9 @@ App, and one ordered canonical entity/object stream plus direct views to all
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hosts and closed the failure-safe owner ledger. J4.1 moved communication and
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social ownership into Runtime at `c9d25ade`; J4.2 moved inventory transaction
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ownership into Runtime at `011efbea`; J4.3 moved the coupled magic/player-sheet
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owner into Runtime at `d02a12ce`; J4.4 character projections are the active
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execution point.
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owner into Runtime at `d02a12ce`; J4.4 moved character settings/projections
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and the shared typed state-command seam at `dcb61efb`; J4.5 combined closeout
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is the active execution point.
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**Scope:** Reconcile and sequence the existing Modern Pipeline (`MP`) and
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Linux/headless (`LH`) tracks using the 2026-07-24 connected performance audit.
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@ -1,6 +1,6 @@
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J3 COMPLETE; J4.1–J4.3 COMPLETE; J4.4 character projections active
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**Status:** J0–J3 COMPLETE; J4.1–J4.4 COMPLETE; J4.5 combined closeout active
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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@ -244,8 +244,13 @@ lifecycle/reconnect gate pass. J4.3 completed at `d02a12ce`:
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content, routing, retained UI, reset, and shutdown borrow it, and the duplicate
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desired-component snapshot is gone. Its 162 Runtime tests, 3,772 App tests / 3
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skips, 8,522 complete Release tests / 5 skips, and exact-binary
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seven-checkpoint lifecycle/reconnect gate pass. J4.4 character projections are
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active.
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seven-checkpoint lifecycle/reconnect gate pass. J4.4 completed at `dcb61efb`:
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Runtime owns character options and server run/jump projections, exposes exact
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borrowed J4 gameplay views, and routes retained UI plus future no-window hosts
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through one synchronous generation-gated state-command seam. Its 169 Runtime
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tests, 3,777 App tests / 3 skips, 8,534 complete Release tests / 5 skips, and
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exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
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failure, parity, teardown, connected, and nine-stop closeout is active.
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Detailed execution begins with a source-ownership inventory. Move one coherent
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lifetime group at a time in this order:
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@ -1,6 +1,6 @@
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# Modern runtime Slice J4 — gameplay-state lifetime groups
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**Status:** J4.1–J4.3 COMPLETE; J4.4 ACTIVE
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**Status:** J4.1–J4.4 COMPLETE; J4.5 ACTIVE
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J4
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**Production base:** `77c013998b902724d66e487589a4ea18538e1ea6`
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**Authorization:** the user approved Slices F–L, including Slice J gameplay
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@ -24,8 +24,8 @@ ordering and its existing retail-derived algorithms.
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| J4.1 communication/social | complete | `c9d25ade50c0a5c4f7db5b6cca680e01e35cc18e`; 152 Runtime tests, 3,765 App tests / 3 skips, 8,494 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-075109/report.json` pass |
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| J4.2 inventory transactions | complete | `011efbeaa72509b35ea7f4a442e50a2377ae1ea4`; 157 Runtime tests, 3,770 App tests / 3 skips, 8,515 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-082057/report.json` pass |
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| J4.3 magic/player sheet | complete | `d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6`; 162 Runtime tests, 3,772 App tests / 3 skips, 8,522 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-083921/report.json` pass |
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| J4.4 character projections | active | move remaining character options/skill-derived state and expose the borrowed J4 view/command surface |
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| J4.5 combined cleanup | pending | combined failure, no-window, connected, and nine-stop closeout |
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| J4.4 character projections | complete | `dcb61efb5af6c12bd619369e28cf11bacc37bc73`; 169 Runtime tests, 3,777 App tests / 3 skips, 8,534 complete Release tests / 5 skips, and `logs/connected-world-gate-20260726-091340/report.json` pass |
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| J4.5 combined cleanup | active | combined failure, no-window, connected, and nine-stop closeout |
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## Current ownership inventory
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@ -144,6 +144,8 @@ only mutable component-count owner. Exact evidence is recorded in
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### J4.4 — character settings and player-state projections
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**Completed 2026-07-26 at `dcb61efb`.**
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- Move remaining presentation-independent character options and skill-derived
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state needed by commands/bots.
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- Keep controller/body/camera/input application in App/J5.
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@ -153,6 +155,14 @@ only mutable component-count owner. Exact evidence is recorded in
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Gate: character replacement, settings isolation, two Runtime instances in one
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process, no static mutable session state, and no backend load.
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Result: the Runtime character graph owns both option bitfields and the
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server-authoritative run/jump projection; the two former App owners are
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deleted. Exact borrowed inventory/character/social views and synchronous
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generation-gated state commands are shared by graphical UI and future
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no-window hosts. Normalized checkpoints now cover the J4 state. Exact evidence
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is recorded in
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[`../research/2026-07-26-slice-j4-4-character-projections.md`](../research/2026-07-26-slice-j4-4-character-projections.md).
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### J4.5 — combined cleanup and closeout
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- Delete temporary App owner fields, reset branches, reconstructed runtime
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@ -216,3 +226,9 @@ J4.3 is independently reversible with:
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```text
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git revert d02a12ceac54d035797b4c58f2fc2f0ccad9a4d6
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```
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J4.4 is independently reversible with:
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```text
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git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73
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```
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117
docs/research/2026-07-26-slice-j4-4-character-projections.md
Normal file
117
docs/research/2026-07-26-slice-j4-4-character-projections.md
Normal file
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@ -0,0 +1,117 @@
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# Modern runtime J4.4 — character projections and typed state commands
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**Status:** COMPLETE
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**Production commit:** `dcb61efb5af6c12bd619369e28cf11bacc37bc73`
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**Parent plan:** `../plans/2026-07-26-modern-runtime-slice-j4.md`
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## Result
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`RuntimeCharacterState` now owns the remaining presentation-independent local
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character state: both character-option bitfields and the server-authoritative
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run/jump skill projection. The App-owned `PlayerCharacterOptionsState` and
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`LocalPlayerSkillState` were deleted. The graphical movement controller
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borrows and applies the Runtime values when its body is constructed or
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reconstructed.
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The current-runtime boundary exposes borrowed, immutable projections over the
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exact J4 owners:
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- inventory request/busy state, complete item-or-spell shortcuts, and item
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mana;
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- character options, movement skills, vitals, attributes, skills, learned
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spells, favorites, filters, desired components, enchantment counts, and
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revisions;
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- friends, squelch counts/revisions, and negotiated chat-room state.
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Synchronous, generation-gated typed commands now cover shortcut mutation,
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spell favorites/filter/forget/component preferences, advancement, character
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options, friends, and squelch. The retained graphical UI uses this same seam.
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The adapter publishes into the existing generation-scoped `ICommandBus`; the
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exact live-session router performs the established `WorldSession` sends and
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becomes inert before session detachment. No asynchronous queue, second state
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collection, or extra frame was introduced.
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Normalized checkpoints now include J4 inventory, character, and social
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revisions/counts, so later graphical-versus-no-window parity gates cannot pass
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while ignoring the newly exposed state.
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## Retail basis
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J4.4 changes ownership and command routing, not game behavior. The retained
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defaults come from the named retail client:
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```text
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PlayerModule::PlayerModule @ 0x005D51F0
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options_ = 0x50C4A54A
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options2_ = 0x00948700
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spell_filters_ = 0x00003FFF
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```
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`PlayerModule::Clear @ 0x005D48A0` clears the per-character shortcut,
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desired-component, generic-option, and gameplay-option objects. Because one
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||||
modern Runtime owner survives successive character sessions, its session reset
|
||||
restores the equivalent freshly constructed option bitfields. Existing
|
||||
PlayerDescription replacement and `SetCharacterOptions (0x01A1)` packing are
|
||||
unchanged.
|
||||
|
||||
Controller/body/camera/input application remains in App and is intentionally
|
||||
outside J4; J5 owns that later boundary.
|
||||
|
||||
## Automated evidence
|
||||
|
||||
- Runtime suite: 169 passed.
|
||||
- App suite: 3,777 passed / 3 established skips.
|
||||
- Core suite: 3,305 passed / 2 established skips.
|
||||
- Core.Net suite: 600 passed.
|
||||
- UI abstractions: 545 passed.
|
||||
- Content: 119 passed.
|
||||
- Bake: 15 passed.
|
||||
- CLI: 4 passed.
|
||||
- Complete Release solution: 8,534 passed / 5 established skips.
|
||||
- Release build: pass, zero warnings and zero errors on the final incremental
|
||||
build.
|
||||
- `git diff --check`: pass.
|
||||
|
||||
Focused coverage proves the retail defaults, partial run/jump updates,
|
||||
character replacement/reset, full item and spell shortcut observation,
|
||||
borrowed owner identity, typed command/generation routing, displaced-session
|
||||
inertness, normalized checkpoint coverage, two independent Runtime instances,
|
||||
absence of static mutable session state, and deletion of both App owner paths.
|
||||
|
||||
## Exact-binary connected evidence
|
||||
|
||||
`logs/connected-world-gate-20260726-091340/report.json` passed on exact source
|
||||
and embedded binary commit
|
||||
`dcb61efb5af6c12bd619369e28cf11bacc37bc73`:
|
||||
|
||||
- six capped checkpoints through login, outdoor/dungeon/facility travel and
|
||||
revisit plus one fresh-process uncapped reconnect checkpoint;
|
||||
- 243.602-second capped route and 61.262-second reconnect route;
|
||||
- both sessions exited gracefully with code zero;
|
||||
- zero failures, render-shadow mismatches, pending deltas, or stranded owner
|
||||
work.
|
||||
|
||||
Its only warning is the established set of 25 expected world-edge landblock
|
||||
misses.
|
||||
|
||||
## Divergence audit
|
||||
|
||||
The slice preserves existing retail-derived packet order, option defaults,
|
||||
movement-skill application, and command builders while changing only lifetime
|
||||
ownership and the host boundary. No divergence row was added or retired.
|
||||
|
||||
## Rollback
|
||||
|
||||
```text
|
||||
git revert dcb61efb5af6c12bd619369e28cf11bacc37bc73
|
||||
```
|
||||
|
||||
Revert J4.4 before J4.3 if the gameplay-state groups must be unwound. Do not
|
||||
revert J3's canonical entity/object ownership to mask a J4 state or command
|
||||
failure.
|
||||
|
||||
## Next boundary
|
||||
|
||||
J4.5 removes the remaining compatibility paths, proves graphical and
|
||||
no-window command/state parity under injected failures, and runs the combined
|
||||
Release, connected lifecycle/reconnect, and canonical nine-stop closeout.
|
||||
Loading…
Add table
Add a link
Reference in a new issue