docs(runtime): close character projections

Record J4.4's canonical character settings, borrowed gameplay views, typed state-command seam, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.5 combined closeout boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 09:21:26 +02:00
parent dcb61efb5a
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# acdream — strategic roadmap
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, and J4.3 magic/player-sheet ownership are closed; J4.4 character projections are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3's canonical entity/object lifetime plus J4.1 communication/social, J4.2 inventory-transaction, J4.3 magic/player-sheet, and J4.4 character projection/typed-command ownership are closed; J4.5 combined closeout is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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> borrow it, and the duplicate desired-component snapshot is deleted. Its 162
> Runtime tests, 3,772 App tests / 3 skips, 8,522-test / 5-skip complete
> Release suite, and exact-binary seven-checkpoint lifecycle/reconnect gate
> pass. J4.4 character projections are active.
> pass. J4.4 is complete at `dcb61efb`: Runtime owns character options and
> server run/jump projections, exposes the exact borrowed J4 inventory,
> character, and social views, and routes graphical/no-window state commands
> through one synchronous generation-gated seam. Its 169 Runtime tests, 3,777
> App tests / 3 skips, 8,534-test / 5-skip complete Release suite, and
> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J4.5 combined
> failure, parity, teardown, connected, and nine-stop closeout is active.
> The historical exact cutover
> rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: