docs(runtime): close character projections
Record J4.4's canonical character settings, borrowed gameplay views, typed state-command seam, complete Release evidence, exact-binary lifecycle/reconnect acceptance, rollback, and the J4.5 combined closeout boundary. Synchronize architecture, roadmap, milestones, agent guidance, and durable memory. Co-authored-by: Codex <codex@openai.com>
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9 changed files with 194 additions and 22 deletions
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@ -205,8 +205,9 @@ src/
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AcDream.Runtime/ presentation-independent client kernel boundary
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RuntimeAssemblyMarker.cs -> J0 dependency boundary
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GameRuntime*.cs -> J1 borrowed views, synchronous commands,
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ordered deltas, clock, generation + teardown
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GameRuntime*.cs -> J1/J4 borrowed views, synchronous commands,
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ordered deltas/checkpoints, clock,
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generation + teardown
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Session/ -> J2 canonical session lifetime, ordered
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inbound routing + retryable teardown
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Entities/
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@ -221,8 +222,9 @@ src/
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RuntimeCommunicationState.cs -> one chat/social owner + ordered stream
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RuntimeInventoryState.cs -> exact object-table borrower + inventory
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transaction/session-state owner
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RuntimeCharacterState.cs -> coupled spellbook/local-player owner
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-> J3 and J4.1–J4.3 complete; J4.4 character projections active
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RuntimeCharacterState.cs -> coupled spellbook/local-player plus
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character-option/run-jump owner
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-> J3 and J4.1–J4.4 complete; J4.5 combined closeout active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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