refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger. Co-authored-by: OpenAI Codex <codex@openai.com>
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29 changed files with 613 additions and 778 deletions
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@ -8,7 +8,11 @@ public sealed class RuntimeInventoryOwnershipTests
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string source = ReadSource("Rendering", "GameWindow.cs");
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Assert.Contains(
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"_runtimeInventory = new RuntimeInventoryState(_runtimeEntityObjects);",
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"private readonly GameRuntime _runtime;",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new RuntimeInventoryState(",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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@ -77,11 +81,18 @@ public sealed class RuntimeInventoryOwnershipTests
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"_domain.Inventory.DesiredComponents",
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session,
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StringComparison.Ordinal);
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AssertAppearsInOrder(
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Assert.Contains(
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"new ResourceShutdownStage(\"game runtime root\"",
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shutdown,
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"\"runtime action state\"",
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"\"runtime inventory state\"",
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"\"runtime entity/object lifetime\"");
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StringComparison.Ordinal);
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Assert.Contains(
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"Hard(\"game runtime\", () => DisposeGameRuntime(live.Runtime))",
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shutdown,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"RuntimeInventoryState Inventory",
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shutdown,
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StringComparison.Ordinal);
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}
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[Fact]
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