refactor(runtime): publish canonical entity object deltas
Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction. Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic. Co-authored-by: Codex <codex@openai.com>
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23 changed files with 2352 additions and 666 deletions
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@ -469,6 +469,7 @@ public sealed class GameWindowSlice8BoundaryTests
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"new ResourceShutdownStage(\"frame borrowers\"",
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"new ResourceShutdownStage(\"session dependents\"",
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"new ResourceShutdownStage(\"live entities\"",
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"new ResourceShutdownStage(\"runtime entity/object stream\"",
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"new ResourceShutdownStage(\"effect dispatch edges\"",
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"new ResourceShutdownStage(\"live entity dependents\"",
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"new ResourceShutdownStage(\"submitted GPU work\"",
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