refactor(runtime): publish canonical entity object deltas
Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction. Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic. Co-authored-by: Codex <codex@openai.com>
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@ -1590,6 +1590,7 @@ public sealed class GameWindow :
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_streamer,
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_equippedChildRenderer,
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_liveEntities,
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_runtimeEntityObjects,
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_renderSceneShadow,
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_livePresentationBindings,
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_entityEffectAdvance,
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