refactor(runtime): publish canonical entity object deltas

Issue stable Runtime identities at canonical registration, publish entity and inventory commits through one generation-stamped synchronous stream, and make graphical adapters borrow the same direct views and events as a no-window host. Preserve exact projection teardown and retail mutation order while removing App-side event reconstruction.

Make the hard-recenter ordering fixture independent of the production two-millisecond frame budget so its injected-failure gate is deterministic.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 06:42:13 +02:00
parent d3e96ff912
commit ce3ac310d9
23 changed files with 2352 additions and 666 deletions

View file

@ -1590,6 +1590,7 @@ public sealed class GameWindow :
_streamer,
_equippedChildRenderer,
_liveEntities,
_runtimeEntityObjects,
_renderSceneShadow,
_livePresentationBindings,
_entityEffectAdvance,