refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -244,6 +244,10 @@ public sealed class RuntimeEntityOwnershipTests
Assert.Contains(
viewFields,
field => field.FieldType == typeof(IRuntimeInventoryView));
Assert.DoesNotContain(
viewFields,
field => field.FieldType == typeof(LiveEntityRuntime)
|| field.FieldType == typeof(ClientObjectTable));
Assert.DoesNotContain(
typeof(CurrentGameRuntimeViewAdapter).GetNestedTypes(
BindingFlags.NonPublic),
@ -271,6 +275,21 @@ public sealed class RuntimeEntityOwnershipTests
Assert.DoesNotContain("_entityObjects.PublishEntity", liveSource);
Assert.DoesNotContain("_directory.TryApply", liveSource);
Assert.DoesNotContain("_directory.RemoveActive", liveSource);
string viewSource = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Runtime",
"CurrentGameRuntimeViewAdapter.cs"));
Assert.Contains(
"_entityView.MaterializedCount",
viewSource,
StringComparison.Ordinal);
Assert.DoesNotContain(
"_entities.MaterializedCount",
viewSource,
StringComparison.Ordinal);
}
private static bool IsPresentationType(Type type)