refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -411,7 +411,7 @@ public sealed class LocalPlayerTeleportControllerTests
MeshRefs = Array.Empty<MeshRef>(),
})!;
var identity = new LocalPlayerIdentityState { ServerGuid = guid };
var controllerSlot = new LocalPlayerControllerSlot
var controllerSlot = new RuntimeLocalPlayerMovementState
{
Controller = new PlayerMovementController(new PhysicsEngine()),
};
@ -494,7 +494,7 @@ public sealed class LocalPlayerTeleportControllerTests
MeshRefs = Array.Empty<MeshRef>(),
})!;
var identity = new LocalPlayerIdentityState { ServerGuid = guid };
var controllerSlot = new LocalPlayerControllerSlot
var controllerSlot = new RuntimeLocalPlayerMovementState
{
Controller = new PlayerMovementController(new PhysicsEngine()),
};