refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -411,7 +411,7 @@ public sealed class LocalPlayerTeleportControllerTests
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var identity = new LocalPlayerIdentityState { ServerGuid = guid };
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var controllerSlot = new LocalPlayerControllerSlot
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var controllerSlot = new RuntimeLocalPlayerMovementState
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{
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Controller = new PlayerMovementController(new PhysicsEngine()),
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};
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@ -494,7 +494,7 @@ public sealed class LocalPlayerTeleportControllerTests
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var identity = new LocalPlayerIdentityState { ServerGuid = guid };
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var controllerSlot = new LocalPlayerControllerSlot
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var controllerSlot = new RuntimeLocalPlayerMovementState
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{
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Controller = new PlayerMovementController(new PhysicsEngine()),
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};
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@ -422,7 +422,7 @@ public sealed class StreamingFrameControllerTests
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}
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internal LocalPlayerModeState Mode { get; } = new();
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internal LocalPlayerControllerSlot Player { get; } = new();
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internal RuntimeLocalPlayerMovementState Player { get; } = new();
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internal SessionSource Session { get; } = new();
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internal LiveWorldOriginState Origin { get; } = new();
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internal PlayerLandblockSource PlayerLandblock { get; } = new();
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