refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -190,7 +190,7 @@ public sealed class WorldRenderFrameBuilderTests
cells,
mode,
chase,
new LocalPlayerControllerSlot(),
new RuntimeLocalPlayerMovementState(),
origin);
var camera = new FlyCamera { Position = new Vector3(5f, 6f, 7f) };
WorldCameraFrame cameraFrame = CameraFrame(camera);
@ -227,7 +227,7 @@ public sealed class WorldRenderFrameBuilderTests
new CellVisibility(),
new LocalPlayerModeState(),
new ChaseCameraInputState(),
new LocalPlayerControllerSlot(),
new RuntimeLocalPlayerMovementState(),
new LiveWorldOriginState());
WorldCameraFrame camera = CameraFrame(new FlyCamera());