refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -190,7 +190,7 @@ public sealed class WorldRenderFrameBuilderTests
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cells,
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mode,
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chase,
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new LocalPlayerControllerSlot(),
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new RuntimeLocalPlayerMovementState(),
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origin);
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var camera = new FlyCamera { Position = new Vector3(5f, 6f, 7f) };
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WorldCameraFrame cameraFrame = CameraFrame(camera);
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@ -227,7 +227,7 @@ public sealed class WorldRenderFrameBuilderTests
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new CellVisibility(),
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new LocalPlayerModeState(),
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new ChaseCameraInputState(),
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new LocalPlayerControllerSlot(),
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new RuntimeLocalPlayerMovementState(),
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new LiveWorldOriginState());
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WorldCameraFrame camera = CameraFrame(new FlyCamera());
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