refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -19,12 +19,12 @@ public sealed class RemoteTeleportControllerTests
public void Unregister(WorldEntity entity) { }
}
private sealed class BodyOnlyRemote(PhysicsBody body) : ILiveEntityRemoteMotionRuntime
private sealed class BodyOnlyRemote(PhysicsBody body) : IRuntimeRemoteMotion
{
public PhysicsBody Body { get; } = body;
}
private sealed class MutablePlacementRemote(PhysicsBody body) : ILiveEntityRemotePlacementRuntime
private sealed class MutablePlacementRemote(PhysicsBody body) : IRuntimeRemotePlacement
{
private uint _cellId;
private Func<uint>? _readCell;
@ -56,7 +56,7 @@ public sealed class RemoteTeleportControllerTests
private sealed class AlternatingBodyRemote(
PhysicsBody first,
PhysicsBody later) : ILiveEntityRemotePlacementRuntime
PhysicsBody later) : IRuntimeRemotePlacement
{
private int _reads;
public PhysicsBody Body => _reads++ == 0 ? first : later;