refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -1,18 +1,4 @@
global using AcDream.Runtime.Gameplay;
global using AcDream.Runtime.Physics;
global using ILiveEntityRemoteMotionRuntime =
AcDream.Runtime.Physics.IRuntimeRemoteMotion;
global using ILiveEntityPhysicsHostConsumer =
AcDream.Runtime.Physics.IRuntimePhysicsHostConsumer;
global using ILiveEntityCanonicalRuntimeConsumer =
AcDream.Runtime.Physics.IRuntimeCanonicalPhysicsConsumer;
global using ILiveEntityCanonicalCellConsumer =
AcDream.Runtime.Physics.IRuntimeCanonicalCellConsumer;
global using ILiveEntityRemotePlacementRuntime =
AcDream.Runtime.Physics.IRuntimeRemotePlacement;
global using LocalPlayerControllerSlot =
AcDream.Runtime.Gameplay.RuntimeLocalPlayerMovementState;
global using ILocalPlayerControllerSource =
AcDream.Runtime.Gameplay.IRuntimeLocalPlayerControllerSource;
global using ILocalPlayerMotionSource =
AcDream.Runtime.Gameplay.IRuntimeLocalPlayerMotionSource;