refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
parent
c30a3efeb0
commit
cdee7a4b49
57 changed files with 1013 additions and 410 deletions
|
|
@ -1,18 +1,4 @@
|
|||
global using AcDream.Runtime.Gameplay;
|
||||
global using AcDream.Runtime.Physics;
|
||||
global using ILiveEntityRemoteMotionRuntime =
|
||||
AcDream.Runtime.Physics.IRuntimeRemoteMotion;
|
||||
global using ILiveEntityPhysicsHostConsumer =
|
||||
AcDream.Runtime.Physics.IRuntimePhysicsHostConsumer;
|
||||
global using ILiveEntityCanonicalRuntimeConsumer =
|
||||
AcDream.Runtime.Physics.IRuntimeCanonicalPhysicsConsumer;
|
||||
global using ILiveEntityCanonicalCellConsumer =
|
||||
AcDream.Runtime.Physics.IRuntimeCanonicalCellConsumer;
|
||||
global using ILiveEntityRemotePlacementRuntime =
|
||||
AcDream.Runtime.Physics.IRuntimeRemotePlacement;
|
||||
global using LocalPlayerControllerSlot =
|
||||
AcDream.Runtime.Gameplay.RuntimeLocalPlayerMovementState;
|
||||
global using ILocalPlayerControllerSource =
|
||||
AcDream.Runtime.Gameplay.IRuntimeLocalPlayerControllerSource;
|
||||
global using ILocalPlayerMotionSource =
|
||||
AcDream.Runtime.Gameplay.IRuntimeLocalPlayerMotionSource;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue