refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -133,36 +133,3 @@ public sealed class LiveEntityAnimationRuntimeView<TAnimation>
throw new NotSupportedException();
}
}
/// <summary>Storage-free typed view over remote-motion components.</summary>
public sealed class LiveEntityRemoteMotionRuntimeView<TRemoteMotion>
where TRemoteMotion : class, ILiveEntityRemoteMotionRuntime
{
private readonly ILiveEntityRuntimeSource _runtime;
internal LiveEntityRemoteMotionRuntimeView(ILiveEntityRuntimeSource runtime) =>
_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
public TRemoteMotion this[uint serverGuid]
{
set => (_runtime.Current
?? throw new InvalidOperationException("Live entity runtime is not initialized."))
.SetRemoteMotionRuntime(serverGuid, value);
}
public bool TryGetValue(uint serverGuid, out TRemoteMotion motion)
{
if (_runtime.Current?.TryGetRemoteMotionRuntime(serverGuid, out var found) == true
&& found is TRemoteMotion typed)
{
motion = typed;
return true;
}
motion = null!;
return false;
}
public bool Remove(uint serverGuid) =>
_runtime.Current?.ClearRemoteMotionRuntime(serverGuid) == true;
}