refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -179,7 +179,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
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private readonly PhysicsEngine _physics;
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private readonly LiveEntityRuntime _liveEntities;
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private readonly ILocalPlayerIdentitySource _identity;
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private readonly ILocalPlayerControllerSource _controller;
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private readonly IRuntimeLocalPlayerControllerSource _controller;
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private readonly ILocalPlayerPhysicsHostSource _host;
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private readonly ChaseCameraInputState _cameras;
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private readonly LiveWorldOriginState _origin;
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@ -189,7 +189,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
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PhysicsEngine physics,
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LiveEntityRuntime liveEntities,
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ILocalPlayerIdentitySource identity,
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ILocalPlayerControllerSource controller,
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IRuntimeLocalPlayerControllerSource controller,
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ILocalPlayerPhysicsHostSource host,
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ChaseCameraInputState cameras,
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LiveWorldOriginState origin,
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@ -106,7 +106,7 @@ internal sealed class StreamingFrameController : IStreamingFramePhase
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private readonly bool _liveModeEnabled;
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private readonly ILocalPlayerModeSource _playerMode;
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private readonly ILocalPlayerControllerSource _playerController;
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private readonly IRuntimeLocalPlayerControllerSource _playerController;
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private readonly ILiveInWorldSource _session;
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private readonly LiveWorldOriginState _origin;
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private readonly ILocalPlayerLandblockSource _playerLandblock;
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@ -119,7 +119,7 @@ internal sealed class StreamingFrameController : IStreamingFramePhase
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public StreamingFrameController(
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bool liveModeEnabled,
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ILocalPlayerModeSource playerMode,
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ILocalPlayerControllerSource playerController,
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IRuntimeLocalPlayerControllerSource playerController,
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ILiveInWorldSource session,
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LiveWorldOriginState origin,
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ILocalPlayerLandblockSource playerLandblock,
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