refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -179,7 +179,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
private readonly PhysicsEngine _physics;
private readonly LiveEntityRuntime _liveEntities;
private readonly ILocalPlayerIdentitySource _identity;
private readonly ILocalPlayerControllerSource _controller;
private readonly IRuntimeLocalPlayerControllerSource _controller;
private readonly ILocalPlayerPhysicsHostSource _host;
private readonly ChaseCameraInputState _cameras;
private readonly LiveWorldOriginState _origin;
@ -189,7 +189,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
PhysicsEngine physics,
LiveEntityRuntime liveEntities,
ILocalPlayerIdentitySource identity,
ILocalPlayerControllerSource controller,
IRuntimeLocalPlayerControllerSource controller,
ILocalPlayerPhysicsHostSource host,
ChaseCameraInputState cameras,
LiveWorldOriginState origin,

View file

@ -106,7 +106,7 @@ internal sealed class StreamingFrameController : IStreamingFramePhase
private readonly bool _liveModeEnabled;
private readonly ILocalPlayerModeSource _playerMode;
private readonly ILocalPlayerControllerSource _playerController;
private readonly IRuntimeLocalPlayerControllerSource _playerController;
private readonly ILiveInWorldSource _session;
private readonly LiveWorldOriginState _origin;
private readonly ILocalPlayerLandblockSource _playerLandblock;
@ -119,7 +119,7 @@ internal sealed class StreamingFrameController : IStreamingFramePhase
public StreamingFrameController(
bool liveModeEnabled,
ILocalPlayerModeSource playerMode,
ILocalPlayerControllerSource playerController,
IRuntimeLocalPlayerControllerSource playerController,
ILiveInWorldSource session,
LiveWorldOriginState origin,
ILocalPlayerLandblockSource playerLandblock,