refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -32,7 +32,6 @@ internal sealed class CurrentGameRuntimeAdapter
LiveSessionHost sessionHost,
ICommandBus commands,
LocalPlayerIdentityState playerIdentity,
LiveEntityRuntime entities,
RuntimeEntityObjectLifetime entityObjects,
RuntimeInventoryState inventory,
RuntimeCharacterState character,
@ -46,7 +45,6 @@ internal sealed class CurrentGameRuntimeAdapter
_view = new CurrentGameRuntimeViewAdapter(
session,
playerIdentity,
entities,
entityObjects,
inventory,
character,

View file

@ -1,7 +1,6 @@
using AcDream.App.Input;
using AcDream.App.Net;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Chat;
using AcDream.Core.Items;
using AcDream.Runtime;
@ -19,8 +18,6 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
{
private readonly LiveSessionController _session;
private readonly LocalPlayerIdentityState _playerIdentity;
private readonly LiveEntityRuntime _entities;
private readonly ClientObjectTable _objects;
private readonly IGameRuntimeClock _clock;
private readonly IRuntimeEntityView _entityView;
private readonly IRuntimeInventoryView _inventoryView;
@ -36,7 +33,6 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
public CurrentGameRuntimeViewAdapter(
LiveSessionController session,
LocalPlayerIdentityState playerIdentity,
LiveEntityRuntime entities,
RuntimeEntityObjectLifetime entityObjects,
RuntimeInventoryState inventory,
RuntimeCharacterState character,
@ -49,9 +45,7 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
_session = session ?? throw new ArgumentNullException(nameof(session));
_playerIdentity = playerIdentity
?? throw new ArgumentNullException(nameof(playerIdentity));
_entities = entities ?? throw new ArgumentNullException(nameof(entities));
ArgumentNullException.ThrowIfNull(entityObjects);
_objects = entityObjects.Objects;
ArgumentNullException.ThrowIfNull(communication);
_clock = clock ?? throw new ArgumentNullException(nameof(clock));
@ -115,10 +109,10 @@ internal sealed class CurrentGameRuntimeViewAdapter : IGameRuntimeView
Generation,
Lifecycle.State,
_clock.FrameNumber,
_entities.Count,
_entities.MaterializedCount,
_objects.ObjectCount,
_objects.ContainerCount,
_entityView.Count,
_entityView.MaterializedCount,
_inventoryView.ObjectCount,
_inventoryView.ContainerCount,
_inventoryStateView.Snapshot,
_characterView.Snapshot,
_socialView.Snapshot,