refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -60,7 +60,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
private readonly DebugLineRenderer? _lines;
private readonly PhysicsEngine _physics;
private readonly ILocalPlayerModeSource _mode;
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly DebugVmRenderFactsPublisher _debugVm;
private readonly bool _debugVmConsumerActive;
private int _debugDrawLogCount;
@ -72,7 +72,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
DebugLineRenderer? lines,
PhysicsEngine physics,
ILocalPlayerModeSource mode,
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
DebugVmRenderFactsPublisher debugVm,
bool debugVmConsumerActive)
{