refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
parent
c30a3efeb0
commit
cdee7a4b49
57 changed files with 1013 additions and 410 deletions
|
|
@ -60,7 +60,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
|
|||
private readonly DebugLineRenderer? _lines;
|
||||
private readonly PhysicsEngine _physics;
|
||||
private readonly ILocalPlayerModeSource _mode;
|
||||
private readonly ILocalPlayerControllerSource _player;
|
||||
private readonly IRuntimeLocalPlayerControllerSource _player;
|
||||
private readonly DebugVmRenderFactsPublisher _debugVm;
|
||||
private readonly bool _debugVmConsumerActive;
|
||||
private int _debugDrawLogCount;
|
||||
|
|
@ -72,7 +72,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
|
|||
DebugLineRenderer? lines,
|
||||
PhysicsEngine physics,
|
||||
ILocalPlayerModeSource mode,
|
||||
ILocalPlayerControllerSource player,
|
||||
IRuntimeLocalPlayerControllerSource player,
|
||||
DebugVmRenderFactsPublisher debugVm,
|
||||
bool debugVmConsumerActive)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue