refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -218,7 +218,7 @@ internal sealed class RuntimeWorldFrameRootSource : IWorldFrameRootSource
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private readonly CellVisibility _cells;
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private readonly ILocalPlayerModeSource _mode;
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private readonly IChaseCameraSource _chase;
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private readonly ILocalPlayerControllerSource _player;
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private readonly IRuntimeLocalPlayerControllerSource _player;
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private readonly LiveWorldOriginState _origin;
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public RuntimeWorldFrameRootSource(
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@ -226,7 +226,7 @@ internal sealed class RuntimeWorldFrameRootSource : IWorldFrameRootSource
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CellVisibility cells,
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ILocalPlayerModeSource mode,
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IChaseCameraSource chase,
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ILocalPlayerControllerSource player,
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IRuntimeLocalPlayerControllerSource player,
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LiveWorldOriginState origin)
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{
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_physics = physics ?? throw new ArgumentNullException(nameof(physics));
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