refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -1005,7 +1005,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
incarnation =>
{
var created = new PhysicsBody { Orientation = entity.Rotation };
RemotePhysicsBodyInitializer.Initialize(created, incarnation);
created.SnapToCell(
staticPosition.LandblockId,
entity.Position,

View file

@ -257,7 +257,7 @@ internal interface IDevToolsRuntimeFacts
internal sealed class DevToolsRuntimeFacts : IDevToolsRuntimeFacts
{
private readonly ILocalPlayerModeSource _mode;
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly CameraController _camera;
private readonly ICanonicalWorldEntityCountSource _world;
private readonly LiveEntityAnimationRuntimeView<LiveEntityAnimationState> _animations;
@ -273,7 +273,7 @@ internal sealed class DevToolsRuntimeFacts : IDevToolsRuntimeFacts
public DevToolsRuntimeFacts(
ILocalPlayerModeSource mode,
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
CameraController camera,
ICanonicalWorldEntityCountSource world,
LiveEntityAnimationRuntimeView<LiveEntityAnimationState> animations,

View file

@ -218,7 +218,7 @@ internal sealed class RuntimeWorldFrameRootSource : IWorldFrameRootSource
private readonly CellVisibility _cells;
private readonly ILocalPlayerModeSource _mode;
private readonly IChaseCameraSource _chase;
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly LiveWorldOriginState _origin;
public RuntimeWorldFrameRootSource(
@ -226,7 +226,7 @@ internal sealed class RuntimeWorldFrameRootSource : IWorldFrameRootSource
CellVisibility cells,
ILocalPlayerModeSource mode,
IChaseCameraSource chase,
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
LiveWorldOriginState origin)
{
_physics = physics ?? throw new ArgumentNullException(nameof(physics));

View file

@ -60,7 +60,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
private readonly DebugLineRenderer? _lines;
private readonly PhysicsEngine _physics;
private readonly ILocalPlayerModeSource _mode;
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly DebugVmRenderFactsPublisher _debugVm;
private readonly bool _debugVmConsumerActive;
private int _debugDrawLogCount;
@ -72,7 +72,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
DebugLineRenderer? lines,
PhysicsEngine physics,
ILocalPlayerModeSource mode,
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
DebugVmRenderFactsPublisher debugVm,
bool debugVmConsumerActive)
{

View file

@ -55,12 +55,12 @@ internal interface IWorldScenePViewDiagnosticSource
internal sealed class RuntimeWorldScenePViewDiagnosticSource :
IWorldScenePViewDiagnosticSource
{
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly PhysicsEngine _physics;
private readonly CellVisibility _visibility;
public RuntimeWorldScenePViewDiagnosticSource(
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
PhysicsEngine physics,
CellVisibility visibility)
{