refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -41,7 +41,6 @@ internal sealed class LiveEntityNetworkUpdateController
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private readonly ProjectileController _projectileController;
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private readonly RemoteTeleportController _remoteTeleportController;
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private readonly LiveEntityAnimationRuntimeView<LiveEntityAnimationState> _animatedEntities;
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private readonly LiveEntityRemoteMotionRuntimeView<RemoteMotion> _remoteDeadReckon;
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private readonly RemoteMovementObservationTracker _remoteMovementObservations;
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private readonly RemotePhysicsUpdater _remotePhysicsUpdater;
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private readonly RemoteInboundMotionDispatcher _remoteInboundMotion;
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@ -53,7 +52,7 @@ internal sealed class LiveEntityNetworkUpdateController
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private readonly LiveWorldOriginState _origin;
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private readonly AcDream.App.Streaming.ILocalPlayerTeleportNetworkSink
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_localPlayerTeleport;
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private readonly ILocalPlayerControllerSource _playerControllerSource;
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private readonly IRuntimeLocalPlayerControllerSource _playerControllerSource;
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private readonly LocalPlayerOutboundController _localPlayerOutbound;
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private readonly ILocalPlayerPhysicsHostSource _playerHostSource;
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private readonly ILocalPlayerIdentitySource _playerIdentity;
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@ -83,7 +82,6 @@ internal sealed class LiveEntityNetworkUpdateController
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ProjectileController projectileController,
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RemoteTeleportController remoteTeleportController,
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LiveEntityAnimationRuntimeView<LiveEntityAnimationState> animatedEntities,
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LiveEntityRemoteMotionRuntimeView<RemoteMotion> remoteDeadReckon,
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RemoteMovementObservationTracker remoteMovementObservations,
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RemotePhysicsUpdater remotePhysicsUpdater,
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RemoteInboundMotionDispatcher remoteInboundMotion,
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@ -94,7 +92,7 @@ internal sealed class LiveEntityNetworkUpdateController
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RuntimeCombatTargetState? combatTargetController,
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LiveWorldOriginState origin,
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AcDream.App.Streaming.ILocalPlayerTeleportNetworkSink localPlayerTeleport,
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ILocalPlayerControllerSource playerControllerSource,
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IRuntimeLocalPlayerControllerSource playerControllerSource,
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LocalPlayerOutboundController localPlayerOutbound,
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ILocalPlayerPhysicsHostSource playerHostSource,
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ILocalPlayerIdentitySource playerIdentity,
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@ -113,7 +111,6 @@ internal sealed class LiveEntityNetworkUpdateController
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_projectileController = projectileController ?? throw new ArgumentNullException(nameof(projectileController));
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_remoteTeleportController = remoteTeleportController ?? throw new ArgumentNullException(nameof(remoteTeleportController));
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_animatedEntities = animatedEntities ?? throw new ArgumentNullException(nameof(animatedEntities));
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_remoteDeadReckon = remoteDeadReckon ?? throw new ArgumentNullException(nameof(remoteDeadReckon));
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_remoteMovementObservations = remoteMovementObservations ?? throw new ArgumentNullException(nameof(remoteMovementObservations));
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_remotePhysicsUpdater = remotePhysicsUpdater ?? throw new ArgumentNullException(nameof(remotePhysicsUpdater));
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_remoteInboundMotion = remoteInboundMotion ?? throw new ArgumentNullException(nameof(remoteInboundMotion));
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@ -151,7 +148,10 @@ internal sealed class LiveEntityNetworkUpdateController
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uint localEntityId,
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Func<bool> isCurrent)
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{
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_remoteDeadReckon.TryGetValue(serverGuid, out RemoteMotion? remote);
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_liveEntities.TryGetRemoteMotionRuntime(
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serverGuid,
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out IRuntimeRemoteMotion? remoteRuntime);
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RemoteMotion? remote = remoteRuntime as RemoteMotion;
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EntityPhysicsHost? host =
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_liveEntities.TryGetPhysicsHost(serverGuid, out var registered)
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? registered as EntityPhysicsHost
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@ -570,7 +570,10 @@ internal sealed class LiveEntityNetworkUpdateController
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_remoteMovementObservations[motionKey] =
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(prev.Pos, refreshedTime);
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}
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if (_remoteDeadReckon.TryGetValue(update.Guid, out var dr))
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if (_liveEntities.TryGetRemoteMotionRuntime(
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update.Guid,
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out IRuntimeRemoteMotion? remoteRuntime)
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&& remoteRuntime is RemoteMotion dr)
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dr.LastServerPosTime = (refreshedTime - System.DateTime.UnixEpoch).TotalSeconds;
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}
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@ -635,12 +638,15 @@ internal sealed class LiveEntityNetworkUpdateController
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if (!IsCurrentOwner())
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return default;
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if (!_remoteDeadReckon.TryGetValue(update.Guid, out var remote))
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if (!_liveEntities.TryGetRemoteMotionRuntime(
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update.Guid,
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out IRuntimeRemoteMotion? remoteRuntime)
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|| remoteRuntime is not RemoteMotion remote)
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{
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remote = CreateRemoteMotion(update.Guid);
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remote = _liveEntities.GetOrCreateRemoteMotionRuntime(
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update.Guid);
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remote.Body.Orientation = entity.Rotation;
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remote.Body.Position = entity.Position;
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_remoteDeadReckon[update.Guid] = remote;
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}
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if (!IsCurrentOwner(remote))
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return default;
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@ -719,43 +725,6 @@ internal sealed class LiveEntityNetworkUpdateController
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&& runtime.IsCurrentSpatialRemoteMotion(record, remote);
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}
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/// <summary>
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/// Creates the optional MovementManager companion for one live object.
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/// A retained projectile or static-animation owner contributes the
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/// already-owned CPhysicsObj body; an ordinary remote gets local storage.
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/// </summary>
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private RemoteMotion CreateRemoteMotion(uint serverGuid)
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{
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LiveEntityRecord? record = null;
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if (_liveEntities is { } liveEntities
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&& liveEntities.TryGetRecord(serverGuid, out var currentRecord))
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{
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record = currentRecord;
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}
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RemoteMotion remote;
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if (record?.PhysicsBody is { } canonicalBody)
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{
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// Retail has one CPhysicsObj. A projectile or Physics-Static
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// animation workset can create it before the MovementManager;
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// adopt its current frame/vectors without replaying CreateObject.
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remote = new RemoteMotion(canonicalBody);
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}
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else
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{
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remote = new RemoteMotion();
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if (record is not null)
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AcDream.App.Physics.RemotePhysicsBodyInitializer.Initialize(
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remote.Body,
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record);
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}
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RemoteMotion incarnation = remote;
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remote.Movement.ActivatePhysicsObject = () =>
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_liveEntities?.TryActivateOrdinaryObject(serverGuid, incarnation);
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return remote;
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}
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/// <summary>
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/// K-fix9 (2026-04-26): handle 0xF74E VectorUpdate from remote jumps.
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/// The payload seeds the world-space launch velocity and angular velocity.
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@ -822,7 +791,13 @@ internal sealed class LiveEntityNetworkUpdateController
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if (!_liveEntities.ContainsWorldEntity(update.Guid)) return;
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if (update.Guid == _playerServerGuid) return; // local jump uses our own physics
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if (!_remoteDeadReckon.TryGetValue(update.Guid, out var rm)) return;
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if (!_liveEntities.TryGetRemoteMotionRuntime(
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update.Guid,
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out IRuntimeRemoteMotion? remoteRuntime)
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|| remoteRuntime is not RemoteMotion rm)
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{
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return;
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}
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LiveEntityRecord remoteRecord = acceptedVectorRecord;
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// World-space velocity. Apply directly to the body — the per-tick
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@ -1249,10 +1224,14 @@ internal sealed class LiveEntityNetworkUpdateController
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// small. When HasVelocity is set, we also seed PhysicsBody
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// velocity (matches retail's set_velocity call in the same
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// dispatcher).
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if (!_remoteDeadReckon.TryGetValue(update.Guid, out var rmState))
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if (!_liveEntities.TryGetRemoteMotionRuntime(
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update.Guid,
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out IRuntimeRemoteMotion? remoteRuntime)
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|| remoteRuntime is not RemoteMotion rmState)
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{
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rmState = CreateRemoteMotion(update.Guid);
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_remoteDeadReckon[update.Guid] = rmState;
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rmState =
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_liveEntities.GetOrCreateRemoteMotionRuntime(
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update.Guid);
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// Hard-snap orientation on first spawn so the per-tick
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// slerp doesn't visibly rotate from Identity to truth.
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rmState.Body.Orientation = rot;
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@ -14,7 +14,7 @@ internal static class LiveEntityShadowPublisher
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LiveEntityRuntime runtime,
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LiveEntityRecord record,
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WorldEntity entity,
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ILiveEntityRemoteMotionRuntime remote,
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IRuntimeRemoteMotion remote,
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ulong positionAuthorityVersion,
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Action publish)
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{
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@ -47,7 +47,7 @@ internal static class LiveEntityShadowPublisher
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LiveEntityRuntime runtime,
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LiveEntityRecord record,
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WorldEntity entity,
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ILiveEntityRemoteMotionRuntime remote,
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IRuntimeRemoteMotion remote,
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ulong positionAuthorityVersion) =>
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(record.FinalPhysicsState & PhysicsStateFlags.Hidden) == 0
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&& ReferenceEquals(record.WorldEntity, entity)
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@ -246,7 +246,6 @@ internal sealed class ProjectileController
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{
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var created = new PhysicsBody
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{
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State = record.FinalPhysicsState,
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Friction = NormalizeFriction(
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physics.Friction ?? record.Snapshot.Friction),
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Elasticity = NormalizeElasticity(
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@ -254,8 +253,6 @@ internal sealed class ProjectileController
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Orientation = entity.Rotation,
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LastUpdateTime = currentTime,
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};
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SetVelocity(created, velocity, currentTime);
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created.Omega = omega;
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created.SnapToCell(
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wirePosition.LandblockId,
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entity.Position,
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@ -919,22 +916,6 @@ internal sealed class ProjectileController
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private static void Deactivate(PhysicsBody body) =>
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body.TransientState &= ~TransientStateFlags.Active;
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private static void SetVelocity(
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PhysicsBody body,
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Vector3 velocity,
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double currentTime)
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{
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bool wasActive = (body.TransientState & TransientStateFlags.Active) != 0;
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body.set_velocity(velocity);
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if ((body.State & PhysicsStateFlags.Static) != 0)
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{
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Deactivate(body);
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return;
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}
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if (!wasActive && (body.State & PhysicsStateFlags.Static) == 0)
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body.LastUpdateTime = currentTime;
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}
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private static float NormalizeFriction(float? value) =>
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value is >= 0f and <= 1f && float.IsFinite(value.Value)
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? value.Value
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@ -1,39 +0,0 @@
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using System.Numerics;
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using AcDream.App.World;
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using AcDream.Core.Physics;
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namespace AcDream.App.Physics;
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/// <summary>
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/// Applies CreateObject physics vectors when the ordinary remote-motion body
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/// is first constructed. This keeps initialization at object/body creation;
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/// a later SetState classification change never replays retained vectors.
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/// </summary>
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/// <remarks>
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/// Retail <c>CPhysicsObj::set_description</c> <c>0x00514F40</c> installs the
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/// unpacked velocity/omega during object initialization. Retail
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/// <c>SmartBox::DoSetState</c> <c>0x004520D0</c> only calls
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/// <c>CPhysicsObj::set_state</c> and therefore preserves the current vectors.
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/// </remarks>
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internal static class RemotePhysicsBodyInitializer
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{
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internal static void Initialize(PhysicsBody body, LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(body);
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ArgumentNullException.ThrowIfNull(record);
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body.State = record.FinalPhysicsState;
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if (record.Snapshot.Physics is not { } physics)
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return;
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if (physics.Velocity is { } velocity && IsFinite(velocity))
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body.set_velocity(velocity);
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if (physics.AngularVelocity is { } omega && IsFinite(omega))
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body.Omega = omega;
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}
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private static bool IsFinite(Vector3 value) =>
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float.IsFinite(value.X)
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&& float.IsFinite(value.Y)
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&& float.IsFinite(value.Z);
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}
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@ -73,7 +73,7 @@ internal sealed class RemoteTeleportController : IDisposable
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LiveEntityRecord Record,
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ulong PositionAuthorityVersion,
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ulong VelocityAuthorityVersion,
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ILiveEntityRemotePlacementRuntime Remote,
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IRuntimeRemotePlacement Remote,
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PhysicsBody Body,
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WorldEntity Entity,
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Vector3 RequestedWorldPosition,
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@ -110,7 +110,7 @@ internal sealed class RemoteTeleportController : IDisposable
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/// revalidation once admitted.
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/// </summary>
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internal Result TryApply(
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ILiveEntityRemotePlacementRuntime remote,
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IRuntimeRemotePlacement remote,
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WorldEntity entity,
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Vector3 requestedWorldPosition,
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uint requestedCellId,
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@ -147,7 +147,7 @@ internal sealed class RemoteTeleportController : IDisposable
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LiveEntityRecord expectedRecord,
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ulong expectedPositionAuthorityVersion,
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ulong expectedVelocityAuthorityVersion,
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ILiveEntityRemotePlacementRuntime remote,
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IRuntimeRemotePlacement remote,
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WorldEntity entity,
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Vector3 requestedWorldPosition,
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uint requestedCellId,
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@ -422,7 +422,7 @@ internal sealed class RemoteTeleportController : IDisposable
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_pending.Remove(key);
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return;
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}
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if (record.RemoteMotionRuntime is not ILiveEntityRemotePlacementRuntime currentRemote
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if (record.RemoteMotionRuntime is not IRuntimeRemotePlacement currentRemote
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|| record.PhysicsBody is null
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|| !ReferenceEquals(record.PhysicsBody, pending.Body)
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|| !ReferenceEquals(currentRemote.Body, record.PhysicsBody))
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@ -467,7 +467,7 @@ internal sealed class RemoteTeleportController : IDisposable
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}
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private static RollbackPlacement CaptureRollback(
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ILiveEntityRemotePlacementRuntime remote,
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IRuntimeRemotePlacement remote,
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PhysicsBody body)
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{
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return new RollbackPlacement(
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@ -13,7 +13,7 @@ namespace AcDream.App.Physics;
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internal static class RemoteTeleportPlacement
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{
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internal static bool Apply(
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ILiveEntityRemotePlacementRuntime remote,
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IRuntimeRemotePlacement remote,
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PhysicsBody body,
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ResolveResult placement,
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Vector3 cellLocalPosition,
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