refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
parent
c30a3efeb0
commit
cdee7a4b49
57 changed files with 1013 additions and 410 deletions
|
|
@ -35,7 +35,7 @@ internal sealed class LiveLocalPlayerFrameRuntime : ILocalPlayerFrameRuntime
|
|||
{
|
||||
private readonly CameraController _camera;
|
||||
private readonly ILocalPlayerModeSource _mode;
|
||||
private readonly ILocalPlayerControllerSource _controller;
|
||||
private readonly IRuntimeLocalPlayerControllerSource _controller;
|
||||
private readonly IChaseCameraSource _chase;
|
||||
private readonly DispatcherMovementInputSource _input;
|
||||
private readonly IInputCaptureSource _capture;
|
||||
|
|
@ -49,7 +49,7 @@ internal sealed class LiveLocalPlayerFrameRuntime : ILocalPlayerFrameRuntime
|
|||
public LiveLocalPlayerFrameRuntime(
|
||||
CameraController camera,
|
||||
ILocalPlayerModeSource mode,
|
||||
ILocalPlayerControllerSource controller,
|
||||
IRuntimeLocalPlayerControllerSource controller,
|
||||
IChaseCameraSource chase,
|
||||
DispatcherMovementInputSource input,
|
||||
IInputCaptureSource capture,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue