refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
parent
c30a3efeb0
commit
cdee7a4b49
57 changed files with 1013 additions and 410 deletions
|
|
@ -35,7 +35,7 @@ internal sealed class LiveLocalPlayerFrameRuntime : ILocalPlayerFrameRuntime
|
|||
{
|
||||
private readonly CameraController _camera;
|
||||
private readonly ILocalPlayerModeSource _mode;
|
||||
private readonly ILocalPlayerControllerSource _controller;
|
||||
private readonly IRuntimeLocalPlayerControllerSource _controller;
|
||||
private readonly IChaseCameraSource _chase;
|
||||
private readonly DispatcherMovementInputSource _input;
|
||||
private readonly IInputCaptureSource _capture;
|
||||
|
|
@ -49,7 +49,7 @@ internal sealed class LiveLocalPlayerFrameRuntime : ILocalPlayerFrameRuntime
|
|||
public LiveLocalPlayerFrameRuntime(
|
||||
CameraController camera,
|
||||
ILocalPlayerModeSource mode,
|
||||
ILocalPlayerControllerSource controller,
|
||||
IRuntimeLocalPlayerControllerSource controller,
|
||||
IChaseCameraSource chase,
|
||||
DispatcherMovementInputSource input,
|
||||
IInputCaptureSource capture,
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ internal sealed class MouseLookController : IMouseLookInputFrameController
|
|||
private readonly IMouseSource _mouseSource;
|
||||
private readonly IPointerPositionSource _pointer;
|
||||
private readonly ILocalPlayerModeSource _playerMode;
|
||||
private readonly ILocalPlayerControllerSource _playerController;
|
||||
private readonly IRuntimeLocalPlayerControllerSource _playerController;
|
||||
private readonly CameraController _camera;
|
||||
private readonly ChaseCameraInputState _chase;
|
||||
private readonly IMovementInputSource _movementInput;
|
||||
|
|
@ -111,7 +111,7 @@ internal sealed class MouseLookController : IMouseLookInputFrameController
|
|||
IMouseSource mouseSource,
|
||||
IPointerPositionSource pointer,
|
||||
ILocalPlayerModeSource playerMode,
|
||||
ILocalPlayerControllerSource playerController,
|
||||
IRuntimeLocalPlayerControllerSource playerController,
|
||||
CameraController camera,
|
||||
ChaseCameraInputState chase,
|
||||
IMovementInputSource movementInput,
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ internal sealed class MovementTruthDiagnosticController
|
|||
: IMovementTruthDiagnosticSink
|
||||
{
|
||||
private readonly bool _enabled;
|
||||
private readonly ILocalPlayerControllerSource _player;
|
||||
private readonly IRuntimeLocalPlayerControllerSource _player;
|
||||
private readonly ILocalPlayerIdentitySource _identity;
|
||||
private MovementTruthOutbound? _lastOutbound;
|
||||
|
||||
|
|
@ -24,7 +24,7 @@ internal sealed class MovementTruthDiagnosticController
|
|||
|
||||
public MovementTruthDiagnosticController(
|
||||
bool enabled,
|
||||
ILocalPlayerControllerSource player,
|
||||
IRuntimeLocalPlayerControllerSource player,
|
||||
ILocalPlayerIdentitySource identity)
|
||||
{
|
||||
_enabled = enabled;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ internal sealed class PlayerModeController :
|
|||
IDevToolsPlayerModeTarget
|
||||
{
|
||||
private readonly LocalPlayerModeState _mode;
|
||||
private readonly LocalPlayerControllerSlot _controllerSlot;
|
||||
private readonly RuntimeLocalPlayerMovementState _controllerSlot;
|
||||
private readonly LocalPlayerPhysicsHostSlot _hostSlot;
|
||||
private readonly ChaseCameraInputState _chase;
|
||||
private readonly CameraController _camera;
|
||||
|
|
@ -49,7 +49,7 @@ internal sealed class PlayerModeController :
|
|||
|
||||
public PlayerModeController(
|
||||
LocalPlayerModeState mode,
|
||||
LocalPlayerControllerSlot controllerSlot,
|
||||
RuntimeLocalPlayerMovementState controllerSlot,
|
||||
LocalPlayerPhysicsHostSlot hostSlot,
|
||||
ChaseCameraInputState chase,
|
||||
CameraController camera,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue