refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -33,7 +33,7 @@ internal sealed record FrameRootDependencies(
LocalPlayerModeState PlayerMode,
LocalPlayerIdentityState PlayerIdentity,
ChaseCameraInputState ChaseCameraInput,
LocalPlayerControllerSlot PlayerController,
RuntimeLocalPlayerMovementState PlayerController,
LiveWorldOriginState WorldOrigin,
ParticleVisibilityController ParticleVisibility,
EntityEffectPoseRegistry EffectPoses,

View file

@ -56,7 +56,7 @@ internal sealed record InteractionRetainedUiDependencies(
BufferedUiRegistry? UiRegistry,
LiveCombatModeCommandSlot CombatModeCommands,
ILocalPlayerIdentitySource PlayerIdentity,
ILocalPlayerControllerSource PlayerController,
IRuntimeLocalPlayerControllerSource PlayerController,
ILocalPlayerModeSource PlayerMode,
Func<DeferredSelectionViewPlaneSource, SelectionCameraSource>
SelectionCameraFactory,

View file

@ -60,7 +60,7 @@ internal sealed record LivePresentationDependencies(
CellVisibility CellVisibility,
LiveWorldOriginState WorldOrigin,
LocalPlayerIdentityState PlayerIdentity,
LocalPlayerControllerSlot PlayerController,
RuntimeLocalPlayerMovementState PlayerController,
PointerPositionState PointerPosition,
PlayerApproachCompletionState PlayerApproachCompletions,
GameRenderResourceLifetime RenderResourceLifetime,

View file

@ -60,7 +60,7 @@ internal sealed record SessionPlayerDependencies(
RetailInboundEventDispatcher InboundEntityEvents,
DeferredLiveEntityMotionRuntimeBindings MotionBindings,
LocalPlayerIdentityState PlayerIdentity,
LocalPlayerControllerSlot PlayerController,
RuntimeLocalPlayerMovementState PlayerController,
LocalPlayerPhysicsHostSlot PlayerHost,
LocalPlayerModeState PlayerMode,
ChaseCameraInputState ChaseCameraInput,
@ -507,7 +507,6 @@ internal sealed class SessionPlayerCompositionPhase
live.ProjectileController,
live.RemoteTeleport,
d.AnimatedEntities,
new LiveEntityRemoteMotionRuntimeView<RemoteMotion>(d.RuntimeSlot),
d.RemoteMovementObservations,
d.RemotePhysicsUpdater,
d.RemoteInboundMotion,
@ -874,7 +873,6 @@ internal sealed class SessionPlayerCompositionPhase
sessionHost,
liveSessionCommands,
d.PlayerIdentity,
live.LiveEntities,
d.EntityObjects,
d.Inventory,
d.Character,