refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -33,7 +33,7 @@ internal sealed record FrameRootDependencies(
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LocalPlayerModeState PlayerMode,
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LocalPlayerIdentityState PlayerIdentity,
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ChaseCameraInputState ChaseCameraInput,
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LocalPlayerControllerSlot PlayerController,
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RuntimeLocalPlayerMovementState PlayerController,
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LiveWorldOriginState WorldOrigin,
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ParticleVisibilityController ParticleVisibility,
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EntityEffectPoseRegistry EffectPoses,
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@ -56,7 +56,7 @@ internal sealed record InteractionRetainedUiDependencies(
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BufferedUiRegistry? UiRegistry,
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LiveCombatModeCommandSlot CombatModeCommands,
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ILocalPlayerIdentitySource PlayerIdentity,
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ILocalPlayerControllerSource PlayerController,
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IRuntimeLocalPlayerControllerSource PlayerController,
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ILocalPlayerModeSource PlayerMode,
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Func<DeferredSelectionViewPlaneSource, SelectionCameraSource>
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SelectionCameraFactory,
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@ -60,7 +60,7 @@ internal sealed record LivePresentationDependencies(
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CellVisibility CellVisibility,
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LiveWorldOriginState WorldOrigin,
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LocalPlayerIdentityState PlayerIdentity,
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LocalPlayerControllerSlot PlayerController,
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RuntimeLocalPlayerMovementState PlayerController,
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PointerPositionState PointerPosition,
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PlayerApproachCompletionState PlayerApproachCompletions,
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GameRenderResourceLifetime RenderResourceLifetime,
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@ -60,7 +60,7 @@ internal sealed record SessionPlayerDependencies(
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RetailInboundEventDispatcher InboundEntityEvents,
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DeferredLiveEntityMotionRuntimeBindings MotionBindings,
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LocalPlayerIdentityState PlayerIdentity,
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LocalPlayerControllerSlot PlayerController,
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RuntimeLocalPlayerMovementState PlayerController,
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LocalPlayerPhysicsHostSlot PlayerHost,
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LocalPlayerModeState PlayerMode,
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ChaseCameraInputState ChaseCameraInput,
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@ -507,7 +507,6 @@ internal sealed class SessionPlayerCompositionPhase
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live.ProjectileController,
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live.RemoteTeleport,
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d.AnimatedEntities,
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new LiveEntityRemoteMotionRuntimeView<RemoteMotion>(d.RuntimeSlot),
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d.RemoteMovementObservations,
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d.RemotePhysicsUpdater,
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d.RemoteInboundMotion,
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@ -874,7 +873,6 @@ internal sealed class SessionPlayerCompositionPhase
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sessionHost,
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liveSessionCommands,
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d.PlayerIdentity,
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live.LiveEntities,
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d.EntityObjects,
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d.Inventory,
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d.Character,
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