refactor(runtime): close simulation ownership

Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
This commit is contained in:
Erik 2026-07-26 15:53:31 +02:00
parent c30a3efeb0
commit cdee7a4b49
57 changed files with 1013 additions and 410 deletions

View file

@ -122,7 +122,7 @@ internal sealed class LiveCombatAttackOperations
private readonly CombatState _combat;
private readonly ICombatAttackTargetSource _targets;
private readonly ICombatGameplaySettingsSource _settings;
private readonly ILocalPlayerControllerSource _player;
private readonly IRuntimeLocalPlayerControllerSource _player;
private readonly LocalPlayerOutboundController _outbound;
private readonly ILiveInWorldSource _inWorld;
private readonly ILiveWorldSessionSource _session;
@ -132,7 +132,7 @@ internal sealed class LiveCombatAttackOperations
CombatState combat,
ICombatAttackTargetSource targets,
ICombatGameplaySettingsSource settings,
ILocalPlayerControllerSource player,
IRuntimeLocalPlayerControllerSource player,
LocalPlayerOutboundController outbound,
ILiveInWorldSource inWorld,
ILiveWorldSessionSource session,