refactor(runtime): close simulation ownership
Move remote-motion construction, CreateObject vector initialization, final simulation-component retirement, and the combined J5 ownership ledger into Runtime. Delete App compatibility views and moved-state reconstruction while preserving the existing graphical projection and retail update order.
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57 changed files with 1013 additions and 410 deletions
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@ -122,7 +122,7 @@ internal sealed class LiveCombatAttackOperations
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private readonly CombatState _combat;
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private readonly ICombatAttackTargetSource _targets;
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private readonly ICombatGameplaySettingsSource _settings;
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private readonly ILocalPlayerControllerSource _player;
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private readonly IRuntimeLocalPlayerControllerSource _player;
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private readonly LocalPlayerOutboundController _outbound;
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private readonly ILiveInWorldSource _inWorld;
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private readonly ILiveWorldSessionSource _session;
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@ -132,7 +132,7 @@ internal sealed class LiveCombatAttackOperations
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CombatState combat,
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ICombatAttackTargetSource targets,
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ICombatGameplaySettingsSource settings,
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ILocalPlayerControllerSource player,
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IRuntimeLocalPlayerControllerSource player,
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LocalPlayerOutboundController outbound,
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ILiveInWorldSource inWorld,
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ILiveWorldSessionSource session,
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