fix(render): clip weather particles to walk views

This commit is contained in:
Erik 2026-08-31 05:01:00 +02:00
parent 837a33baff
commit cd08cd2ae8
2 changed files with 5 additions and 3 deletions

View file

@ -208,7 +208,8 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
ICamera camera,
Vector3 cameraWorldPos,
ParticleRenderPass renderPass = ParticleRenderPass.Scene,
Func<AcDream.Core.Vfx.ParticleEmitter, bool>? emitterFilter = null)
Func<AcDream.Core.Vfx.ParticleEmitter, bool>? emitterFilter = null,
uint clipSlot = 0)
{
if (camera is null)
return;
@ -223,7 +224,7 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
cameraUp,
emitterFilter,
scopedEmitters: null,
clipSlot: 0);
clipSlot);
FinishDraw(camera, renderPass);
}