feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts
Both LiveSocialSessionBindings construction sites updated together (LiveSessionRuntimeFactory.cs, HeadlessSessionHost.cs) so the single GameEventWiring.WireAll registration site serves both hosts identically (the K-slice unification). CurrentGameRuntimeCommandAdapter implements IRuntimeFellowshipCommands/IRuntimeAllegianceCommands over the App command bus (LiveSessionCommandRouter gains 12 new *RuntimeCmd records + registrations + LiveSessionCommandBindings send delegates), mirroring DirectGameRuntimeCommandAdapter's direct-session shape including the identical Quit leader-hand-off rule read from RuntimeFellowshipState. CurrentGameRuntimeAdapter (the graphical IGameRuntimeView/ IGameRuntimeCommands composite) exposes the two new views/command groups. Headless's DirectGameRuntimeCommandAdapter needed no changes -- it already implements both new interfaces from the Runtime-layer commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 363 additions and 3 deletions
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@ -617,6 +617,18 @@ public sealed class LiveSessionCommandRouterTests
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CharacterState: characterState ?? new RuntimeCharacterState(),
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SendSingleCharacterOption: sendSingleCharacterOption ?? ((_, _) => { }),
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SaveCharacterOptions: saveCharacterOptions ?? (() => { }),
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SendFellowshipCreate: (_, _) => { },
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SendFellowshipRecruit: _ => { },
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SendFellowshipDismiss: _ => { },
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SendFellowshipQuit: _ => { },
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SendFellowshipAssignNewLeader: _ => { },
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SendFellowshipChangeOpenness: _ => { },
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SendFellowshipUpdateRequest: _ => { },
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SendAllegianceSwear: _ => { },
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SendAllegianceBreak: _ => { },
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SendAllegianceKick: _ => { },
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SendAllegianceInfoRequest: _ => { },
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SendAllegianceUpdateRequest: _ => { },
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Log: log));
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[MethodImpl(MethodImplOptions.NoInlining)]
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