feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts
Both LiveSocialSessionBindings construction sites updated together (LiveSessionRuntimeFactory.cs, HeadlessSessionHost.cs) so the single GameEventWiring.WireAll registration site serves both hosts identically (the K-slice unification). CurrentGameRuntimeCommandAdapter implements IRuntimeFellowshipCommands/IRuntimeAllegianceCommands over the App command bus (LiveSessionCommandRouter gains 12 new *RuntimeCmd records + registrations + LiveSessionCommandBindings send delegates), mirroring DirectGameRuntimeCommandAdapter's direct-session shape including the identical Quit leader-hand-off rule read from RuntimeFellowshipState. CurrentGameRuntimeAdapter (the graphical IGameRuntimeView/ IGameRuntimeCommands composite) exposes the two new views/command groups. Headless's DirectGameRuntimeCommandAdapter needed no changes -- it already implements both new interfaces from the Runtime-layer commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 363 additions and 3 deletions
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@ -234,6 +234,8 @@ public sealed class InteractionUiRuntimeSourcesTests
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public IRuntimeCharacterView Character => null!;
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public IRuntimeSocialView Social => null!;
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public IRuntimeChatView Chat => null!;
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public IRuntimeFellowshipView Fellowship => null!;
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public IRuntimeAllegianceView Allegiance => null!;
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public IRuntimeActionView Actions => null!;
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public IRuntimeMovementView Movement => null!;
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public AcDream.Runtime.World.IRuntimeWorldEnvironmentView Environment =>
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@ -250,6 +252,8 @@ public sealed class InteractionUiRuntimeSourcesTests
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IRuntimeSpellbookCommands IGameRuntimeCommands.Spellbook => this;
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IRuntimeCharacterCommands IGameRuntimeCommands.Character => this;
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IRuntimeSocialCommands IGameRuntimeCommands.Social => null!;
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IRuntimeFellowshipCommands IGameRuntimeCommands.Fellowship => null!;
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IRuntimeAllegianceCommands IGameRuntimeCommands.Allegiance => null!;
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public RuntimeStateCheckpoint CaptureCheckpoint() => default;
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