feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts
Both LiveSocialSessionBindings construction sites updated together (LiveSessionRuntimeFactory.cs, HeadlessSessionHost.cs) so the single GameEventWiring.WireAll registration site serves both hosts identically (the K-slice unification). CurrentGameRuntimeCommandAdapter implements IRuntimeFellowshipCommands/IRuntimeAllegianceCommands over the App command bus (LiveSessionCommandRouter gains 12 new *RuntimeCmd records + registrations + LiveSessionCommandBindings send delegates), mirroring DirectGameRuntimeCommandAdapter's direct-session shape including the identical Quit leader-hand-off rule read from RuntimeFellowshipState. CurrentGameRuntimeAdapter (the graphical IGameRuntimeView/ IGameRuntimeCommands composite) exposes the two new views/command groups. Headless's DirectGameRuntimeCommandAdapter needed no changes -- it already implements both new interfaces from the Runtime-layer commit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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8 changed files with 363 additions and 3 deletions
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@ -782,7 +782,9 @@ internal sealed class HeadlessSessionHost : IDisposable
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Runtime.CommunicationOwner.TurbineChat,
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Runtime.CommunicationOwner.Friends,
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Runtime.CommunicationOwner.Squelch,
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(text, type) => Runtime.CommunicationOwner.AddText(text, type)));
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(text, type) => Runtime.CommunicationOwner.AddText(text, type),
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Fellowship: Runtime.FellowshipOwner,
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Allegiance: Runtime.AllegianceOwner));
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var eventRoute = new HeadlessSessionEventRoute(
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route,
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Runtime,
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