fix #427: sky drawn without fog like retail; world fog range is the keyframe's authored MinWorldFog/MaxWorldFog
Two April stand-ins, neither registered, met at the horizon from altitude as a hard line between the dome's rim and the fog-coloured clear: 1. sky.frag fogged every non-additive sky layer with a 0.2 floor. Retail's GameSky::Draw @0x00506FF0 disables fixed-function fog around the whole sky draw unless an AdminEnvirons fog override is active (SetFFFogEnable( LScape::m_override_enabled ? 1 : 0)); additive layers stay unfogged via SetFFFogAlphaDisabled(1) at D3DPolyRender::SetSurface 0x59c882. The sky pass now sets ApplyFog only for (override active && !additive), with no floor. 2. WorldRenderFrameBuilder overwrote the authored fog range with one derived from the streaming window (538..2189 m always). Retail sets FOGSTART/ FOGEND straight from the keyframe's MinWorldFog/MaxWorldFog (SkyDesc::GetWorldFog @0x00500CE0 -> SetFFFogProperties @0x005A2F70) with no draw-distance scaling; zfar is a constant 4000 m. The builder now leaves SceneLightingUbo.Build's values alone; ACDREAM_FOG_START_MULT / _END_MULT are deleted from RuntimeOptions. Guards: SkyFogRuleTests (source-level, the sky renderer has no hermetic harness); sky.frag.spv re-pinned in VulkanShaderManifestTests with the reason. Research note 2026-04-23-sky-fog.md carries a correction banner. App hermetic 6,070/0, Core 4,707/0 (Release). Owner look gate owed: night and rain fog are now retail's shorter authored ranges. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -81,8 +81,6 @@ public sealed record RuntimeOptions(
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/// <summary>Diagnostic-only initial orbit elevation in degrees. Null keeps
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/// the normal camera default.</summary>
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float? InitialOrbitPitchDegrees,
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float FogStartMultiplier,
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float FogEndMultiplier,
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ResidencyBudgetOptions ResidencyBudgets,
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StreamingWorkBudgetOptions StreamingWorkBudgets,
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string? VulkanDeviceOverride,
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@ -207,8 +205,6 @@ public sealed record RuntimeOptions(
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InitialOrbitPitchDegrees:
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TryParseOrbitPitchDegrees(
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env("ACDREAM_ORBIT_PITCH_DEGREES")),
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FogStartMultiplier: TryParseFloat(env("ACDREAM_FOG_START_MULT")) ?? 0.7f,
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FogEndMultiplier: TryParseFloat(env("ACDREAM_FOG_END_MULT")) ?? 0.95f,
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ResidencyBudgets: ResidencyBudgetOptions.Parse(env),
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StreamingWorkBudgets: StreamingWorkBudgetOptions.Parse(env),
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// Physical-device override, matched as a decimal index first and then
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