fix #427: sky drawn without fog like retail; world fog range is the keyframe's authored MinWorldFog/MaxWorldFog
Two April stand-ins, neither registered, met at the horizon from altitude as a hard line between the dome's rim and the fog-coloured clear: 1. sky.frag fogged every non-additive sky layer with a 0.2 floor. Retail's GameSky::Draw @0x00506FF0 disables fixed-function fog around the whole sky draw unless an AdminEnvirons fog override is active (SetFFFogEnable( LScape::m_override_enabled ? 1 : 0)); additive layers stay unfogged via SetFFFogAlphaDisabled(1) at D3DPolyRender::SetSurface 0x59c882. The sky pass now sets ApplyFog only for (override active && !additive), with no floor. 2. WorldRenderFrameBuilder overwrote the authored fog range with one derived from the streaming window (538..2189 m always). Retail sets FOGSTART/ FOGEND straight from the keyframe's MinWorldFog/MaxWorldFog (SkyDesc::GetWorldFog @0x00500CE0 -> SetFFFogProperties @0x005A2F70) with no draw-distance scaling; zfar is a constant 4000 m. The builder now leaves SceneLightingUbo.Build's values alone; ACDREAM_FOG_START_MULT / _END_MULT are deleted from RuntimeOptions. Guards: SkyFogRuleTests (source-level, the sky renderer has no hermetic harness); sky.frag.spv re-pinned in VulkanShaderManifestTests with the reason. Research note 2026-04-23-sky-fog.md carries a correction banner. App hermetic 6,070/0, Core 4,707/0 (Release). Owner look gate owed: night and rain fog are now retail's shorter authored ranges. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
517d17b4b3
commit
cc42edc8e3
11 changed files with 180 additions and 62 deletions
|
|
@ -1,3 +1,13 @@
|
|||
> **CORRECTION 2026-08-23 (#427).** This note assumed retail fogs its sky
|
||||
> meshes ("the sky dome mesh is at a distance where fog contribution
|
||||
> dominates"). It does not: `GameSky::Draw @0x00506FF0` disables fixed-
|
||||
> function fog around the entire sky draw unless an AdminEnvirons fog
|
||||
> override is active. The dome's horizon colour is the authored texture plus
|
||||
> the keyframe tint. The `SKY_FOG_FLOOR = 0.2` clamp that this assumption
|
||||
> produced was removed the same day. Q3's terrain-fog conclusions (authored
|
||||
> `MinWorldFog/MaxWorldFog` applied directly, no scaling) stand and are now
|
||||
> what the client does.
|
||||
|
||||
# Sky Fog — How Retail Applies Fog to Sky Meshes (Decompile Trace)
|
||||
|
||||
**Date:** 2026-04-23
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue